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Home Articles posted by silversword (Page 5)
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Legend Mode

Will come with the next update, in a few days. Features: you will be able to save ONLY in camps (there are two in the game, and another two will be in the expansion). No gold for your starting characters, and no sellable equipment. The bank has no money for free as a welcome gift.

 
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2013 is another Silversword year!

coming up next: Legend game mode A new challenging game mode for you hardcore players Expansion Over 20 new maps stuffed with monsters, traps and loot New skills and spells Thank you very much for your support, dear players. You made 2012 a fantastic year for me! Kind regards and best wishes Mario

 
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Merry Christmas!

I wish you all a merry christmas! Stop fighting and give the barkeeper a tip 🙂  

 
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Silversword Review

Check out this great review of Silversword from our friends at pockettactics.com. http://pockettactics.com/2012/12/17/review-silversword/

 
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Update 2.2.3 sent to Apple

Before Apple closes for the holiday season, I have another update coming. This one is really enjoyable, because apart from the changes below, it will convert your saved games to smaller files, making the loading and saving much faster. You can look forward to the following bugfixes and enhancements: – Different Map Icons for opened

 
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Update 2.1.9 waiting for Review, 2.2.0 on the horizon!

Done with the game? Far from it! Let’s spoil… Update 2.1.9 will bring you some more enhancements to stability. Characters are now saved upon creation, and enduring item effects like the Troll Ring should be working correct after Load/Save/Standby. But there’s more! The “Divvy Gold” option will now complement the “Pool Gold” option. The most

 
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Combat dullness fought

What if you could give more spice to your combat choices? What if your fighter could rush to attack without much care about his defense? What if your party would decide to always take on the strongest (or weakest) enemy first? The combat is ready for stances! And they are badly needed because badass boss

 
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Update 2.1.8 is live!

New option “low resolution” in your app settings, this reduces memory usage, allowing the game to run stable on iPods Encounters should have 4 enemy groups max. now (this was always intended, sorry grinders) Renamed Gwyddon in the castle to avoid confusion Spellwoven Spellwoven items no longer possible, renamed Spellwoven to Enchanted Underscores in names

 
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Update 2.1.6 is live!

Major changes! Experience points adjusted! After level 14, all classes will need 200,000 XP for the next level, increasing by roughly 7% per level. Your actual characters will be adjusted to the new system. Sorry if this will turn out negative for your high-level party. But it adds more balance to the system. Stats are

 
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Be a programmer! Bring on your quest ideas!

Now it’s your chance to get involved in the game. You will find an explanation of the Silversword Script Language on the forums: http://silversword-rpg.com/phpbb3/viewtopic.php?f=2&t=760. Just try to create some lines of Script code, it’s not that hard. If you send me your scripts, I will try to integrate them into the upcoming extension of the game.

 
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