Thank you very much for another great Silversword year, my dear fans of classic CRPG! And while you surely will escape the ice and snow by visiting Inferno once again, I am working on the Flooded Isles. The major storyline develops, and new maps, monsters and items are already implemented. You really shouldn’t throw your
what if… your thief could prepare your party for an ambush, jumping on an enemy and surprising it at melee range, ready to strike first? your thief could teach your party members how to hide in the shadows until a suitable wandering creature passes by so that you can actively look for company? that creature
Eight new runes, that do not only give more damage / armour, but also give HP / SP regeneration, and even damage shields (automatic riposte when getting hit by an enemy). The Flooded Isles are being worked on. Heritage Expansion… the world gets tougher, and the landscape is changing…
You might like this one: Bard Cheat Sheet Fire Horn: 8 – 64 Dragon Horn: 8 – 64 Frost Horn: 10 – 120 Winter Horn: 10 – 120 Flame Horn: 100 – 290 Angel’s Harp: 50 – 350 vs. Undead Demon Pipe: 200 – 600 Horn of Fury: 500 – 1500 Horn of Sodar: 2000
Thank you very much my friends, for your great participation in the game’s development and your dedication to the forums. Actually there are 1093 Threads with 5057 Posts online since the forums were established in 2011! GREAT! With 526 members it really feels like a big family – you keep me going on 🙂
It’s time to once more add new features to Silversword, to enhance your Bard’s Tale adventure spirit. Things to come (after christmas, with the next update): Weaknesses and immunities to certain elements like fire, ice, poison, divine magic etc. — this should make some challenges more interesting and give me more opportunities of adding new
Join the discussion and give me your ideas! You will find some exciting feature suggestions here: http://silversword-rpg.com/phpbb3/viewtopic.php?f=3&t=1186 Have another cool idea? Show me 🙂
What if you could give more spice to your combat choices? What if your fighter could rush to attack without much care about his defense? What if your party would decide to always take on the strongest (or weakest) enemy first? The combat is ready for stances! And they are badly needed because badass boss
Now it’s your chance to get involved in the game. You will find an explanation of the Silversword Script Language on the forums: http://silversword-rpg.com/phpbb3/viewtopic.php?f=2&t=760. Just try to create some lines of Script code, it’s not that hard. If you send me your scripts, I will try to integrate them into the upcoming extension of the game.
Join the discussion about the loot system here: http://silversword-rpg.com/phpbb3/viewtopic.php?f=5&t=727&start=10#p3274 Perhaps you have some ideas, too?