Thank you very much, Mick!
You can now get your version of Silversword for a discount price. Hurry, it will last only a few days. You are very welcome to discuss the game on our forums, and I wait for your opinion and feedback. Kind regards, Mario.
Will come with the next update, in a few days.
- you will be able to save ONLY in camps (there are two in the game, and another two will be in the expansion).
- No gold for your starting characters, and no sellable equipment.
- The bank has no money for free as a welcome gift.
- HP and SP on levelup are fixed, no need to save/reload.
- You will have your own Leaderboard in Game Center for legend games.
- Legend games will be marked with stars in your Load/Save-Panel.
coming up next:
- Legend game mode
A new challenging game mode for you hardcore players
Over 20 new maps stuffed with monsters, traps and loot
New skills and spells
Thank you very much for your support, dear players. You made 2012 a fantastic year for me!
Kind regards and best wishes
I wish you all a merry christmas! Stop fighting and give the barkeeper a tip
Check out this great review of Silversword from our friends at pockettactics.com.
Before Apple closes for the holiday season, I have another update coming. This one is really enjoyable, because apart from the changes below, it will convert your saved games to smaller files, making the loading and saving much faster.
You can look forward to the following bugfixes and enhancements:
- Different Map Icons for opened / closed chests on the map
- Cancel button at top of use / cast / play – do you like it?
- Mountain Dweller Combats in Ridge Fault are no longer repeatable
- New Drain Indicator on main screen (you will see it when you got drained)
- Save Game necessity in tutorial now explained
- Visiting guild only skips to next day if it is already evening
- Identify item action too complicated – this is easier now
- Buying Divine Shell after Inferno visitation no longer locks Inferno
- Inferno now has more encounters
- Switching characters now keeps the active screen type (items, spells, stats) where it makes sense
- Zone Maps linked together – just touch the red squares on a map
- Overview Map linked to Zones, you will like this one
- some more fixes and enhancements
As always, you are welcome to discuss these changes on the official forums!
Done with the game? Far from it! Let’s spoil…
Update 2.1.9 will bring you some more enhancements to stability. Characters are now saved upon creation, and enduring item effects like the Troll Ring should be working correct after Load/Save/Standby. But there’s more!
The “Divvy Gold” option will now complement the “Pool Gold” option.
The most special feature should be found out by YOU, when facing the next big boss mob the next time (Orc Chief, Maruziel, Sprenger, Warlord etc.). I hope you will like it!
I think 2.1.9 should go online within the next days.
Did I say that 2.2.0 is on the horizon? It is!
What to expect?
- When switching to another character you will stay on the same screen now (where applicable).
- Great enhancement to the map system: The overview map is now linked to every zone you’ve visited, and your zones are linked together so that you can explore every map ever visited by a simple touch!
- and some more…
What if you could give more spice to your combat choices?
What if your fighter could rush to attack without much care about his defense?
What if your party would decide to always take on the strongest (or weakest) enemy first?
The combat is ready for stances! And they are badly needed because badass boss mobs with badass boss mob scripts are coming to the world of Tarnak. No more simple button smashing, these guys expect special treatment by your brave band of heroes.
All the best