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Update 2.1.8 is live!

Published on November 20, 2012
  • New option “low resolution” in your app settings, this reduces memory usage, allowing the game to run stable on iPods
  • Encounters should have 4 enemy groups max. now (this was always intended, sorry grinders)
  • Renamed Gwyddon in the castle to avoid confusion
  • Spellwoven Spellwoven items no longer possible, renamed Spellwoven to Enchanted
  • Underscores in names no longer allowed (caused some problems)
  • Loss of spell effects upon saving/loading resolved!
  • The IAP “Parcel Service” now gives you the option to sell all items in your bank account that have a certain price
  • some more fixes…

All the best
Mario

P.S. Do you like the game? Please write a review on http://www.metacritic.com/game/ios/silversword

 
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Update 2.1.6 is live!

Published on November 2, 2012

Major changes!

  • Experience points adjusted! After level 14, all classes will need 200,000 XP for the next level, increasing by roughly 7% per level.
  • Your actual characters will be adjusted to the new system. Sorry if this will turn out negative for your high-level party. But it adds more balance to the system.
  • Stats are now capped at 30 (primary stats are capped at 40).
  • Loot chances adjusted. You should get more loot now, even in high-level zones.

Minor changes!

  •  You will now have two new settings in the iOS App Settings Screen for Silversword: 1. Show XP to next level. This will show the experience points needed for the next level on the character screen instead of displaying the whole sum. 2. Display time. This will toggle a time display beneath the Settings Icon during the game. By touching the time, you can switch between real time and ingame time of day.
  • A Cancel button was added to the Deposit and Withdraw actions in the bank.
  • A bug was fixed that allowed selling unidentified items with a gold value of 0.
  • Song of Spirit now gives more SP when your Bard reaches level 20, 30, 40…
  • Walking Creak is now a plant.
  • In-App Purchase 500,000 Gold added. Once again: You don’t need any IAP to play and enjoy the game!! This is for people who want to save some grinding time. I know that Archmage Spells are very expensive, but this was made for balancing the game, and not for boosting my In-App Sales. If you are still not convinced, write me a nice mail and I will see what I can do.
  • Before changing class, you are now informed when a character has not yet learned all spells for the current class.
  • New inventory function “Trade all” for trading whole stacks of items to another character.

Oops I nearly forgot…

A NEW USER INTERFACE for the iPhone version is alive! The party display is now larger, allowing you to select your characters more easily. In addition, a nice claw mark was added to the background. I hope you will enjoy it! The interface structure itself wasn’t changed, to keep the classic Bard’s Tale spirit alive.

Best regards
Mario

P.S. The stats will be fixed with the next update 2.1.7 – by now, only normal (not primary) stats are capped upon getting a new level. Sorry for this, but it won’t affect the gameplay much I think.

 
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Be a programmer! Bring on your quest ideas!

Published on October 31, 2012

Now it’s your chance to get involved in the game. You will find an explanation of the Silversword Script Language on the forums: http://silversword-rpg.com/phpbb3/viewtopic.php?f=2&t=760. Just try to create some lines of Script code, it’s not that hard. If you send me your scripts, I will try to integrate them into the upcoming extension of the game. Or maybe even into the core game with one of the next updates.

Although I have no graphical SDK for Silversword, you can nonetheless use the commands to make a decent quest line. I will help, test and correct you in this process of course. And if you really want to get into it, I can provide you the Silversword Map Editor (Mac OS only!), where you will have some nice features for editing maps.

Take the chance, be part of it! I am looking forward to your creativity.

Kind regards
Mario

 
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New user interface for iPhone coming!

Published on October 23, 2012

With the next update, a new user interface will be available. The party grid will be larger, and you should find it easier to select your characters. In addition, a dragon claw mark has been added to the background parchment. This should make the gameplay more attractive on iPhone / iTouch devices. The iPad version will remain unchanged.

Other important changes are:

– Recalculation of the experience point / level system. After level 14, a level will cost 200,000 XP (for all classes!), increasing by 7% per level. The value will be rounded to a full 10,000.

– Stats capped. All stats are capped at 30. The primary stats will go to 40.

More things will be updated, but these will be announced in the next update message!

I hope, you’ll like the changes. They add to the gameplay and balance and should make it more enjoyable.

Kind regards
Mario

 
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Silversword Editor’s Choice on pcmag.com!

Published on October 18, 2012

Woot! Phantastic news 🙂

Our little treasure Silversword was given a great review from the online magazine pcmag.com!

Thank you very much!

http://www.pcmag.com/article2/0,2817,2410977,00.asp

 
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Change loot!

Published on October 11, 2012

Join the discussion about the loot system here: http://silversword-rpg.com/phpbb3/viewtopic.php?f=5&t=727&start=10#p3274

Perhaps you have some ideas, too?

 

 
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Silversword now on The Bard’s Tale Compendium

Published on October 4, 2012

Thanks to Rob from http://www.poverellomedia.com/, Silversword has now a place on The fantastic Bard’s Tale Compendium Website.

You will find all important information on your favourite RPG series there!

 
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Update 2.1.4 is live!

Published on October 4, 2012

Finally, the new update has gone live!

Besides some fixes for the new iOS6 and the iPhone5, these changes are also in effect:

  • New Paladin Spell “Path of the Crusader” – no more annoying random encounters 😉
  • Inventory limit raised to 15 (you will need the extra space with the upcoming expansion)
  • Items have been adjusted
  • The loot chance has been adjusted

Enjoy! The next update is already in preparation with more nice features.

Kind Regards
Mario

 

 

 
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Enhance your maps!

Published on September 8, 2012

Did you know that you can use Emoji Icons for your map notes?

This might be of great help for the eager adventurer. And for all of you who carry the Compendium with them, here is more good news: The Tarnak Association of cartographers hired some talented artists to prepare some maps for the new version of the Compendium, which will be released with the expansion.

 
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Seaman’s yarn…

Published on August 27, 2012

Here are some rumours about the upcoming updates…

Thread 1…

Somewhere lives an old master of thievery, who can teach his followers deep insight into his business. This may not only help them excel in their skills, but also gives them the innate ability to be hidden in combat before it even starts…

Thread 2…

Some other masters of their profession are said to have the skill of disarming their enemies, making them easy prey…

Thread 3…

A new song was heard somewhere that grants the ability of foreseeing, giving the party the chance to strike before their enemies do…

 
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