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The new and the old

Published on May 30, 2012

You have fond memories of the old times, when you typed in “CHAOS” at the priest in the ruins of Skara Brae, and were prompted to insert the dungeon disk… good news then: The Bard’s Tale App now includes the 3rd part of the old saga. By playing some hours into this, I must admit that I have to make some adjustments to Silversword 😉 At least some more items will be added soon (Shield Staff, Mithril Bracers etc.). If you want to see more stuff from the old games, please let me know. Silversword is here to make it happen – sharpen your swords and get your bard a drink!

 
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The next update was just sent to Apple

Published on May 18, 2012

Due to the overwhelming feedback on the forums, some adjustments have been made (along with some bug fixes).

These include changes in the new chest mini game, an updated manual, compendium, and a tweak to the combat UI.

More coming soon… thank you for your support!

 
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Update 2.1.0 is live!

Published on May 5, 2012

Together with some bug fixes and minor changes to the manual, I have introduced a slightly better way of dealing with chests.

Depending on the skill of your rogue, you will see a certain number of gizmos that turn from green to red and vice versa. The number of gizmos is related to the difficulty level of the current map. With lockpicks you can eliminate those switches one by one.

Now try to touch a switch when it is green. If you don’t succeed in this, the lock will be jammed and you will have to unjam it first before you can make a another attempt. But beware: Unjamming might set off a trap.

Have fun with this new way of dealing with treasure!

 
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Update 2.1.0 submitted to Apple

Published on April 30, 2012

It has been a long time in terms of Silversword Update frequencies, I know. But some bugs had to be fixed and the new chest game had to be tested. Now it is set, and should be available within the next few days. This is not the upcoming expansion, sorry for that. The expansion should be expected around August, because private plans demand their time (wedding and honeymoon), too. And you don’t want me murdered by my soon-to-be wife, do you?

 
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Funding the future

Published on March 26, 2012

It’s begun!

The fundraising campaign for Silversword 2 has just started. During the next 3 months, everybody has the chance to make him-/herself a name within the game. Many small and big rewards are given out to all fans who want to donate to the project.

If you haven’t checked out by now, you can do it here: http://www.startnext.de/en/silversword2

Of course, work on part 1 still continues, the next update will bring great new features!

Kind Regards
Mario

 
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Why I get up so early on weekends

Published on March 25, 2012

It’s 8:30 a.m. A good time to start the day, the sun is shining brightly and I am sitting under a simple skybox. Simple… because you only need one colour for it: blue!

What’s so special about this time is the fact that since tonight, it’s summertime. Meaning that I have “lost” one hour. No big deal either. But when you’re playing “Who wants to be a millionaire?” on your iPad until 2 a.m., you usually want to make use of the sunday and sleep at least 8 hours. You can do the math for yourself now. It IS too early to get up 😉

I told my soon-to-be wife Alicia that it’s crazy: If I had to go to work today, I would be tired and would be in a bad mood. Well – you know the point. It’s not that you have to work, it’s WHY you have to work.

I “have to” work on Silversword, and that is a voluntary job. That is the job I have chosen and a job that I manage for myself alone. My boss would be happy if I showed that amount of dedication during my “main” job. Alas, I think he wouldn’t allow me to work WHEN I want – and on WHAT I want. This is probably the main reason for becoming a self-employed person.

Silversword is a niche product – it won’t get me to self-employment 😉 But nonetheless, it’s so much fun to work on it, and support the growing fan-base, that I can’t put it down. Why should I anyway?

If you’ve read this far, you know what this new Dev Blog is all about. It’s about me and my thoughts – regarding Silversword, it’s successor(s)… and other things related to this. Enjoy if you like 🙂

 
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Update 2.0.8 & 2.0.9

Published on March 19, 2012

With the recent Update, some things have changed:

– changed scrolling routine – hopefully this will fix the spell-list scrolling problem
– checked pathing for roadwardens from dwarves mountains – this should work better now
– adjusted some spell costs
– bank now gives a different welcome gift
– conjurers no longer start with harmonic gems
– joined mobs don’t give anymore XP
– lockpicks restricted to rogues now
– continue after Maruziel should work now

Update 2.0.9 is already waiting for review by Apple – it will fix the crash in the mountain ridge and dwarven mountain area.
Please hold on – should be live within a few days. Until that, you may want to travel during nighttime to avoid the bug.

 

 
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What’s next?

Published on March 7, 2012

Next is Update 2.08 of course!

I am already busy working on it, and hope to get it released very soon.
Apart from fixing the stuck game issue after the end fight, a new area will be available to explore.

In addition, some modifications to the ruleset were made, thank you my dear fans for the great suggestions in the forum.

Stay tuned,
more details coming soon
Mario

 
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Update 2.07 is out!

Published on February 27, 2012

Sorry for the delay, dear players 🙂

Update 2.07 just hit the AppStore… with these features:

– iCloud saving now available via an additional save slot
– Paladin Spell Acquiring Bug resolved when updating from older Version
– Importing from older Lite Version crash resolved
– Put CON cap in compendium
– Indicate midnight via bell sound
– Faster Zone loading

Enjoy it!
I heard rumors that the next update will add some content…

 
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Please support Silversword 2!

Published on February 23, 2012

Hello dear friends,

while collecting ideas for extending Silversword, I plan on working on a new title.
Silversword 2 – “Götterdämmerung” will become a full-blown 3D fantasy role-playing game in the style of Wizardry VIII, in terms of ruleset and visualization.
Because I live in germany, I cannot start this on kickstarter.com
The german equivalent is startnext.de – a crowdfunding platform which I will use to get the necessary licenses for the 3D environment (Unity3D).

Please help me bring this to live. The first step is to collect 100 fans (no obligations).
You can visit the project page here: http://www.startnext.de/silversword2
I have tried to translate everything to english (use the “EN” link at the top left), and have added subtitles to the promotion video.

Become a fan and get this project started! As soon as there are 100 fans, the fundraising will begin. It will cover 90 days – after that, the target of 15000 Euro has to be reached, or else no funding will take place at all.

Thank you very much in advance
Yours faithfully
Mario

 
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