Feature discussion [in progress]

Is there something you want to see in an update or an expansion? Let us know!

Feature discussion [in progress]

Postby icetear » Mon Jun 10, 2013 11:36 pm

Hello friends,

what do you think about these changes...?

1. Teleport to guild after death
If all members in your party have died, you will be teleported back to a camp (this might go along with a "binding point" - you choose which camp you want to make your home). This might also be expanded by buying an "insurance" which will ressurect your members (if your bank account shows the proper money). Might be good for players in legendary mode.

2. Fixed stats when creating a new character in legend mode
By now, you will still have to roll several times when creating a new character until it fits your needs. This change could mean that your stats will be fixed. An addition could be that you can choose which stat to improve upon levelup.

3. Game exchange
Right now, the saved games are completely unrelated to each other. This change could mean that you can transfer characters / bank gold / bank items from one game to another. Exploitable, I know...

4. Pick Locks skill for bards
You might find it annoying that some chests cannot be open by the Zap spell and you have to have a rogue in your party.
Giving bards the pick lock skill would make this easier. The skill would advance at 50% rate, though.

More feature suggestions to come... :-)

Kind regards
Mario
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Re: Feature discussion

Postby SonnBoy99 » Tue Jun 11, 2013 6:36 pm

#2 I think fix stats for character creation and choosing a stat on level up would be great. I'm so hate rerolling for 10x per character on level up.

#4 That would be great, forcing you to have a thief just to pick locks are a hassle. Even though the Thief becomes a offensive weapon in the expansion. In the main game, he's quick useless.
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Re: Feature discussion

Postby wizardz » Tue Jun 11, 2013 8:31 pm

1. Unless this comes with tougher encounters, I don't think it's necessary. I have found Legend mode pretty easy, although getting the desired stat when leveling up can be more laborious and frustrating.

2. Okay, but I must admit rolling a character with 18-18-18-17-18 was quite a rush. Since you can still choose to do it in normal mode, I guess it's ok. I like choosing the stat to increase and would like to see it in both modes.

3. Only if the one of a kind items cannot be transferred and a game that has had an exchange does not qualify for Game Center any more after the exchange. Or maybe better, make games that had exchanges have their own Game Center category letting the exploiters have their fun in their own playground.

4. Bards are too strong already. None of the nonTRZP chests have necessary items as I remember. There is nothing wrong with storing your thief until you can make him a master thief and then a DC. A high level master thief DC is probably the most powerful character in the game. I'd suggest giving lock pick to the monk class instead.

Just my 2 cents.

I love the game and appreciate all the hard work you have done for us, Mario. Are you thinking of restarting your shelved project? Or are you thinking of another expansion of this one?
Last edited by wizardz on Wed Jun 12, 2013 3:10 pm, edited 1 time in total.
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Re: Feature discussion

Postby icetear » Tue Jun 11, 2013 8:54 pm

wizardz wrote:I love the game and appreciate all the hard work you have done for us, Mario. Are you thinking of restarting your shelved project? Or are you thinking of another expansion of this one?


Right now I am working on a cross-platform version of the game, using Unity3D... ;-)
Another expansion is not likely because the balancing of the game is too difficult with the given ruleset. I probably will add some more quests and maps with future updates, but no promises right now ;-)

Kind regards
Mario
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Re: Feature discussion

Postby OBoile » Tue Jun 11, 2013 9:44 pm

I like option #4. I haven't played the expansion yet, but I do my best to avoid having a rogue in my party. Forcing chests open gets quite annoying. Also IIRC the place in the druid's grove pretty much needs a rogue, so I train one up just for that.

Maybe another option would be to allow trap zap, but make the spell point cost very high.
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Re: Feature discussion

Postby Oroboros » Tue Jul 02, 2013 2:40 am

I'd like a set of Conjurer spells that are capable of summoning an alchemical ingredient, one that can summon wineskins, and one that can summon arrows and other various sorts of ammo. In the description for conjurers, it does say that thay can summon a mug of ale, so why not practical yet mundane things like this? I know this is breaking with the theme of what conjurers can accomplish according to the original Bard's Tale schema, but many things in Silversword break with that (Paladins that cast spells, Alchemy effects, Dragoncallers, etc.), and personally I think those things make for a richer, more detailed, more balanced, and ultimately more enjoyable game than the Bard's Tale ever was--and I'm a big fan of the BT series!
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Re: Feature discussion

Postby icetear » Tue Jul 02, 2013 8:58 am

Hi Oroboros,

I will think about it. Thank you for the suggestion - indeed, Conjurers should be able to conjure things :-)

Kind regards
Mario
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Conjuror spells

Postby Oroboros » Tue Jul 02, 2013 9:37 pm

One last thing regarding conjurors: I like the express mail service to get items into your bank vault that are not currently needed, but what if you could also conjur items from your bank vault with a particular conjuror spell?
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Re: Conjuror spells

Postby icetear » Tue Jul 02, 2013 10:21 pm

Oroboros wrote:One last thing regarding conjurors: I like the express mail service to get items into your bank vault that are not currently needed, but what if you could also conjur items from your bank vault with a particular conjuror spell?


+1 :D
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Re: Conjuror spells

Postby icetear » Wed Apr 30, 2014 11:00 am

Oroboros wrote:One last thing regarding conjurors: I like the express mail service to get items into your bank vault that are not currently needed, but what if you could also conjur items from your bank vault with a particular conjuror spell?


I implemented that feature just yesterday. The spell will be available in a special shop, and can be learned by any spellcaster. It will only work outside of combat, tho.

Kind regards
Mario
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