Beacons - not getting the concept

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Beacons - not getting the concept

Postby Visstar » Fri May 05, 2017 7:52 pm

I tried playing around with setting and traveling to beacons, and so far have not seen any use for them at all. When they work at all (most of the time the spell fizzles) the travel spell just takes you to the nearest beacon, even if it's just one square away! Or can you only have one beacon at a time? I don't really get the concept of this at all. I assumed when I cast Travel to Beacon, I would get a list of beacons I had set. Not so much.
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Re: Beacons - not getting the concept

Postby icetear » Fri May 05, 2017 8:21 pm

One beacon per spellcaster allowed.
The proper travel spell will take you back to that beacon - it works not on all maps, indeed.
The concept is to auto-travel to certain destinations. E.g. I usually set a beacon to a place where I can rest my party - and another one to a grinding spot.

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Re: Beacons - not getting the concept

Postby Visstar » Fri May 05, 2017 9:11 pm

Thanks, that might be useful. I just need to remember that one mage is for battle, and her beacon goes to, say, the bonehouse, and the other mage is for healing (or whatever) and set his beacon on the riverbank near Watertop. Then if it works, it works, and if it doesn't, it fizzles. :|
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Re: Beacons - not getting the concept

Postby icetear » Fri May 05, 2017 9:14 pm

If you think that some travelling route is bugged, leave me a message with the location of beacon + starting point. Then I can investigate the pathing.

BTW: touch the zone title (underneath the picture on the left hand side) and you will get a fast travel menu with your active beacons.
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Re: Beacons - not getting the concept

Postby Visstar » Fri May 05, 2017 9:31 pm

Wow! I didn't know that was there. :oops:

Thanks!
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