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Monthly Archives: March 2012

Funding the future

It’s begun!

The fundraising campaign for Silversword 2 has just started. During the next 3 months, everybody has the chance to make him-/herself a name within the game. Many small and big rewards are given out to all fans who want to donate to the project.

If you haven’t checked out by now, you can do it here: http://www.startnext.de/en/silversword2

Of course, work on part 1 still continues, the next update will bring great new features!

Kind Regards
Mario

Why I get up so early on weekends

It’s 8:30 a.m. A good time to start the day, the sun is shining brightly and I am sitting under a simple skybox. Simple… because you only need one colour for it: blue!

What’s so special about this time is the fact that since tonight, it’s summertime. Meaning that I have “lost” one hour. No big deal either. But when you’re playing “Who wants to be a millionaire?” on your iPad until 2 a.m., you usually want to make use of the sunday and sleep at least 8 hours. You can do the math for yourself now. It IS too early to get up 😉

I told my soon-to-be wife Alicia that it’s crazy: If I had to go to work today, I would be tired and would be in a bad mood. Well – you know the point. It’s not that you have to work, it’s WHY you have to work.

I “have to” work on Silversword, and that is a voluntary job. That is the job I have chosen and a job that I manage for myself alone. My boss would be happy if I showed that amount of dedication during my “main” job. Alas, I think he wouldn’t allow me to work WHEN I want – and on WHAT I want. This is probably the main reason for becoming a self-employed person.

Silversword is a niche product – it won’t get me to self-employment 😉 But nonetheless, it’s so much fun to work on it, and support the growing fan-base, that I can’t put it down. Why should I anyway?

If you’ve read this far, you know what this new Dev Blog is all about. It’s about me and my thoughts – regarding Silversword, it’s successor(s)… and other things related to this. Enjoy if you like 🙂

Update 2.0.8 & 2.0.9

With the recent Update, some things have changed:

– changed scrolling routine – hopefully this will fix the spell-list scrolling problem
– checked pathing for roadwardens from dwarves mountains – this should work better now
– adjusted some spell costs
– bank now gives a different welcome gift
– conjurers no longer start with harmonic gems
– joined mobs don’t give anymore XP
– lockpicks restricted to rogues now
– continue after Maruziel should work now

Update 2.0.9 is already waiting for review by Apple – it will fix the crash in the mountain ridge and dwarven mountain area.
Please hold on – should be live within a few days. Until that, you may want to travel during nighttime to avoid the bug.

 

What’s next?

Next is Update 2.08 of course!

I am already busy working on it, and hope to get it released very soon.
Apart from fixing the stuck game issue after the end fight, a new area will be available to explore.

In addition, some modifications to the ruleset were made, thank you my dear fans for the great suggestions in the forum.

Stay tuned,
more details coming soon
Mario

Support me!

Name your own NPC in the game or make yourself immortal by participating in a new quest which will be added in one of the upcoming updates! Click here!

Reviews

Gamepro Award 87/100

Gamepro.de 87 / 100 Points!

"I got goosebumps while reading through the manual for the first time. iOS devs just don't make games on this scale. It's such a poetic app."

All the best,
Michael Lane
Senior Writer | FreeAppsArcade.com
PCMAG: Excellent

Rats are only the beginning!

The Bard’s Tale Trivia

The Bard’s Tale (Tales of the Unknown: Volume I) is a fantasy computer role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford.

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