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Monthly Archives: November 2012

Update 2.1.9 waiting for Review, 2.2.0 on the horizon!

Done with the game? Far from it! Let’s spoil…

Update 2.1.9 will bring you some more enhancements to stability. Characters are now saved upon creation, and enduring item effects like the Troll Ring should be working correct after Load/Save/Standby. But there’s more!

The “Divvy Gold” option will now complement the “Pool Gold” option.

The most special feature should be found out by YOU, when facing the next big boss mob the next time (Orc Chief, Maruziel, Sprenger, Warlord etc.). I hope you will like it!

I think 2.1.9 should go online within the next days.

Did I say that 2.2.0 is on the horizon? It is!

What to expect?

– When switching to another character you will stay on the same screen now (where applicable).

– Great enhancement to the map system: The overview map is now linked to every zone you’ve visited, and your zones are linked together so that you can explore every map ever visited by a simple touch!

– and some more… 😉

Best regards
Mario

 

Combat dullness fought

What if you could give more spice to your combat choices?

What if your fighter could rush to attack without much care about his defense?

What if your party would decide to always take on the strongest (or weakest) enemy first?

The combat is ready for stances! And they are badly needed because badass boss mobs with badass boss mob scripts are coming to the world of Tarnak. No more simple button smashing, these guys expect special treatment by your brave band of heroes.

Stay tuned!
All the best
Mario

Update 2.1.8 is live!

  • New option “low resolution” in your app settings, this reduces memory usage, allowing the game to run stable on iPods
  • Encounters should have 4 enemy groups max. now (this was always intended, sorry grinders)
  • Renamed Gwyddon in the castle to avoid confusion
  • Spellwoven Spellwoven items no longer possible, renamed Spellwoven to Enchanted
  • Underscores in names no longer allowed (caused some problems)
  • Loss of spell effects upon saving/loading resolved!
  • The IAP “Parcel Service” now gives you the option to sell all items in your bank account that have a certain price
  • some more fixes…

All the best
Mario

P.S. Do you like the game? Please write a review on http://www.metacritic.com/game/ios/silversword

Update 2.1.6 is live!

Major changes!

  • Experience points adjusted! After level 14, all classes will need 200,000 XP for the next level, increasing by roughly 7% per level.
  • Your actual characters will be adjusted to the new system. Sorry if this will turn out negative for your high-level party. But it adds more balance to the system.
  • Stats are now capped at 30 (primary stats are capped at 40).
  • Loot chances adjusted. You should get more loot now, even in high-level zones.

Minor changes!

  •  You will now have two new settings in the iOS App Settings Screen for Silversword: 1. Show XP to next level. This will show the experience points needed for the next level on the character screen instead of displaying the whole sum. 2. Display time. This will toggle a time display beneath the Settings Icon during the game. By touching the time, you can switch between real time and ingame time of day.
  • A Cancel button was added to the Deposit and Withdraw actions in the bank.
  • A bug was fixed that allowed selling unidentified items with a gold value of 0.
  • Song of Spirit now gives more SP when your Bard reaches level 20, 30, 40…
  • Walking Creak is now a plant.
  • In-App Purchase 500,000 Gold added. Once again: You don’t need any IAP to play and enjoy the game!! This is for people who want to save some grinding time. I know that Archmage Spells are very expensive, but this was made for balancing the game, and not for boosting my In-App Sales. If you are still not convinced, write me a nice mail and I will see what I can do.
  • Before changing class, you are now informed when a character has not yet learned all spells for the current class.
  • New inventory function “Trade all” for trading whole stacks of items to another character.

Oops I nearly forgot…

A NEW USER INTERFACE for the iPhone version is alive! The party display is now larger, allowing you to select your characters more easily. In addition, a nice claw mark was added to the background. I hope you will enjoy it! The interface structure itself wasn’t changed, to keep the classic Bard’s Tale spirit alive.

Best regards
Mario

P.S. The stats will be fixed with the next update 2.1.7 – by now, only normal (not primary) stats are capped upon getting a new level. Sorry for this, but it won’t affect the gameplay much I think.

Support me!

Name your own NPC in the game or make yourself immortal by participating in a new quest which will be added in one of the upcoming updates! Click here!

Reviews

Gamepro Award 87/100

Gamepro.de 87 / 100 Points!

"I got goosebumps while reading through the manual for the first time. iOS devs just don't make games on this scale. It's such a poetic app."

All the best,
Michael Lane
Senior Writer | FreeAppsArcade.com
PCMAG: Excellent

Rats are only the beginning!

The Bard’s Tale Trivia

The Bard’s Tale (Tales of the Unknown: Volume I) is a fantasy computer role-playing game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford.

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