Search found 52 matches

by mike32
Thu Jul 11, 2013 2:09 pm
Forum: Bug Reports
Topic: Low base-point for Gnome !?
Replies: 2
Views: 3268

Low base-point for Gnome !?

Why "Gnome" has a smaller number of base-point than the rest of races ? Is this a bug or is it intended ? Only 30 base points for a Gnome, when all other races have between 37 and 39. A High-Man have 39 base-points, for example ! Starting with 9 base-points less does certainly add to the challenge, ...
by mike32
Thu Dec 13, 2012 5:19 pm
Forum: Gossip - The rusty dagger tavern
Topic: LEGEND game mode - what do you think?
Replies: 17
Views: 36496

Re: LEGEND game mode - what do you think?

I like your idea of a better upward range (for stats on character creation and HP/SP on level-up) :)
by mike32
Thu Dec 13, 2012 5:08 pm
Forum: Gossip - The rusty dagger tavern
Topic: LEGEND game mode - what do you think?
Replies: 17
Views: 36496

Re: LEGEND game mode - what do you think?

I wouldn't mind an easy mode with: - max hp and max sp on level-up - a total of 84 (for example) or more for stats on rolls for character creation (with class stats maxed at 18) for those prefering a lighter challenge then normal mode (or a little lazy for rerolling) These could also be options in p...
by mike32
Tue Feb 21, 2012 4:41 pm
Forum: Gossip - The rusty dagger tavern
Topic: Original 'The Bard's Tale' Trilogy Heading to iOS
Replies: 9
Views: 7668

Re: Original 'The Bard's Tale' Trilogy Heading to iOS

:) :) :) yes, i'm also looking forward this too ;) It may even do some good for Silversword. The problem with Silversword UI is that gamers on IOS are not used to this kind of interface (except for people who have played and enjoyed the old Bard's Tale games). Maybe these games will help people unde...
by mike32
Tue Feb 21, 2012 2:15 pm
Forum: Gossip - The rusty dagger tavern
Topic: Original 'The Bard's Tale' Trilogy Heading to iOS
Replies: 9
Views: 7668

Original 'The Bard's Tale' Trilogy Heading to iOS

Here is a good news for all of you, fan of the original Bard's Tale Games. The original 'The Bard's Tale' Trilogy is going to be ported to iOS ;) You can get more information in the original article on TouchArcade: http://toucharcade.com/2012/02/20/original-the-bards-tale-trilogy-heading-to-ios-vers...
by mike32
Mon Feb 20, 2012 1:24 pm
Forum: Bug Reports
Topic: CRASH
Replies: 4
Views: 2963

Re: CRASH

Mario is suggesting you to remove it from memory (in the multitasking bar).
You should, of course, not remove the game if you don't want to lose any IAP purchase ;)
by mike32
Wed Feb 15, 2012 7:18 pm
Forum: Gossip - The rusty dagger tavern
Topic: Birthday Boy
Replies: 5
Views: 3001

Re: Birthday Boy

Happy birthday Mario !
by mike32
Wed Feb 08, 2012 3:19 pm
Forum: Gossip - The rusty dagger tavern
Topic: Not using a rogue
Replies: 16
Views: 10260

Re: Not using a rogue

For the "can identify items with the highest success rate", i was expecting that to be related to a bard class. I didn't even knew that a rogue could do that ;) Things i'm expecting to do with a rogue character: > detecting traps (by that I mean to see precisely where the trap is, so it becomes, som...
by mike32
Wed Feb 08, 2012 9:56 am
Forum: Gossip - The rusty dagger tavern
Topic: Not using a rogue
Replies: 16
Views: 10260

Re: Not using a rogue

Maybe you should rethink the rogue class, and make it more useful ?
Give it some distinct advantage over the other classes ?

I'm really finding that the rogue class in Silversword is a lot less fun to have than in other games I'm used too. (Baldur's Gates, ...)
by mike32
Wed Feb 01, 2012 3:46 pm
Forum: Guides, Spoilers and Walkthroughs
Topic: Recovery
Replies: 4
Views: 4168

Re: Recovery

Hi Mario ! I also would have liked a "rest" feature, but now have changed my mind. Putting a "rest" feature would probably ease too much the game. What I like about this game is that you've seemed to have succeeded in putting just the right amount of challenge to make the game interesting, but not t...