Search found 42 matches

by ProjectGSX
Mon Jan 30, 2012 10:53 pm
Forum: Gossip - The rusty dagger tavern
Topic: 5 slots, 7 classes to choose from
Replies: 8
Views: 8444

Re: 5 slots, 7 classes to choose from

Incidentally, I've discovered that a party of 7 Archmages would have been a bad idea. Don't want to give away any spoilers, but I didn't want anyone to waste a lot of time trying that out... Is that really a bad idea? Im not so sure, honestly. You wouldnt start with 7 casters, but once you hit a ce...
by ProjectGSX
Mon Jan 30, 2012 10:52 pm
Forum: Gossip - The rusty dagger tavern
Topic: What to do next, Druid's Grove or Bandit's Hideout?
Replies: 3
Views: 2327

Re: What to do next, Druid's Grove or Bandit's Hideout?

Good advice. Druids is easier but Bandits is great for leveling. Save outside and the enter the cave. Once you exit the initial twisty entrance part, go left and then walk forward about 10 times. There should be a repeating encounter there. Once you finish it, leave and repeat. Its been a while sinc...
by ProjectGSX
Mon Jan 30, 2012 10:50 pm
Forum: Gossip - The rusty dagger tavern
Topic: Where to after dwarven mines?
Replies: 5
Views: 3831

Re: Where to after dwarven mines?

Consider places you have tried to go previously but were unavailable to you. Particularly one where you could get a divine relic.

Let me know if you want a more obvious hint or outright answer.
by ProjectGSX
Mon Jan 30, 2012 10:49 pm
Forum: Gossip - The rusty dagger tavern
Topic: Q - System to the carts in Karilan Mines?
Replies: 2
Views: 1933

Re: Q - System to the carts in Karilan Mines?

Being the completionist sort, I went to each possible area. Just key in a combination and then use the mark up feature on your map to indicate where it put you. Then go back and try the next combination.
by ProjectGSX
Mon Jan 30, 2012 10:48 pm
Forum: Gossip - The rusty dagger tavern
Topic: Inferno
Replies: 5
Views: 2583

Re: Inferno

The exit is hidden.

Keep in mind that this area is basically kicking walls over and over. Both visible and invisible walls. Take your time and make sure to use your map marking feature.
by ProjectGSX
Fri Jan 27, 2012 6:29 am
Forum: Gossip - The rusty dagger tavern
Topic: Restoring drained levels
Replies: 1
Views: 1596

Restoring drained levels

The healers at the main castle can't fix this, so I'm guessing you need to go to a particular healer. Any ideas?
by ProjectGSX
Thu Jan 26, 2012 7:21 pm
Forum: Gossip - The rusty dagger tavern
Topic: Runes
Replies: 1
Views: 1259

Re: Runes

They are pretty useless IMO.
by ProjectGSX
Thu Jan 26, 2012 6:00 pm
Forum: Feature Requests
Topic: 15 inventory items + quest items not counted
Replies: 14
Views: 8664

Re: 15 inventory items + quest items not counted

+1 for quest items not taking up inventory space.
by ProjectGSX
Thu Jan 26, 2012 5:57 pm
Forum: Gossip - The rusty dagger tavern
Topic: Where is the Key to Sanctum
Replies: 15
Views: 9552

Re: Where is the Key to Sanctum

mgep wrote:Ok just found the Key near to the Rune Smith Shop.
Regards mgep
That shop takes Electrum runes, btw. I remember someone was asking where to take them. I tried putting one on a weapon. It cost 640k and gave +4 tohit. On armor it was only 80k and gave sv-4.
by ProjectGSX
Thu Jan 26, 2012 5:55 pm
Forum: Gossip - The rusty dagger tavern
Topic: 5 slots, 7 classes to choose from
Replies: 8
Views: 8444

Re: 5 slots, 7 classes to choose from

The paladin and rogue are useful early on. Once you get into the lv12 range the rogue sucks fast. Around lv20 the paladin starts to suck. You don't need the +tohit prayer anymore and the minor ac buff isnt that great. I still find my bard useful for the spell point song but I imagine that will chang...