Search found 15 matches

by aldube30
Tue Jan 28, 2020 4:57 am
Forum: Feature Requests
Topic: New Classes & Tweaks
Replies: 12
Views: 1646

Re: New Classes & Tweaks

A level 1 mage wouldn't be able to cast higher level spells, there's still minimum level requirements for spells and minimum spell points required to cast. Just think of the package system as a investment, having enough packages in a class makes you a member of that class and controls the amount HP ...
by aldube30
Tue Jan 28, 2020 4:43 am
Forum: Gossip - The rusty dagger tavern
Topic: The RPGs of yesteryears, what worked & what didn't.
Replies: 14
Views: 1673

Re: The RPGs of yesteryears, what worked & what didn't.

Auto-combat? I like the "Charge" option, but 2 or 3 custom programmable macro for the most often used party strategies would be nice. It would be nice to program in a spell or use item for the rear characters that can't reach the enemies.
by aldube30
Sun Jan 26, 2020 8:49 am
Forum: Gossip - The rusty dagger tavern
Topic: The RPGs of yesteryears, what worked & what didn't.
Replies: 14
Views: 1673

Re: The RPGs of yesteryears, what worked & what didn't.

In the old Wizardry games 1-5 I would level a Cleric until he mastered all his spells, then switch him into a Samurai, I would also have a Mage that mastered all his spells and switch him into a Lord, I even went as far one time master both Mage & Cleric then switch him into a Ninja (it was quicker ...
by aldube30
Sun Jan 26, 2020 8:23 am
Forum: Feature Requests
Topic: New Classes & Tweaks
Replies: 12
Views: 1646

Re: New Classes & Tweaks

There’s many ways to customize a character, but how does one justifies a lv 1 warrior’s weapon & armor selection when the character has 9 levels in mage? Ad&d 3rd Ed (Neverwinter Nights) has rules for uneven levelling, but there’s downsides that players don’t like about those too... The package syst...
by aldube30
Fri Jan 24, 2020 4:27 am
Forum: Feature Requests
Topic: New Classes & Tweaks
Replies: 12
Views: 1646

Re: New Classes & Tweaks

I played a game like this on my iPhone a couple years ago and damned if I remember what it's called! As you fight monsters, you can obtain "class cards". You can equip a certain number of cards on a character (depending on level) and the experience the character gets is divided amongst the cards eq...
by aldube30
Fri Jan 24, 2020 2:08 am
Forum: Gossip - The rusty dagger tavern
Topic: The RPGs of yesteryears, what worked & what didn't.
Replies: 14
Views: 1673

Re: The RPGs of yesteryears, what worked & what didn't.

While I usually aimed for hybrid classes for utility, it's not necessarily the case that they were superior to the base classes. Yep, it all comes down to how much grinding you wanted to do. In Wizardry 6 & 7, the elite classes were the final class change, so chances are those advanced classes like...
by aldube30
Fri Jan 24, 2020 1:54 am
Forum: Gossip - The rusty dagger tavern
Topic: Anything new??
Replies: 9
Views: 1585

Re: Anything new??

Ironically, one of the things on icetear's to-do list is to solve this very problem. Apparently he had plans at one point to build an expansion where your characters retire and years later something new arises and it's up to their heirs to save the land again. I keep picturing my monk's young daugh...
by aldube30
Thu Jan 23, 2020 10:22 am
Forum: Feature Requests
Topic: New Classes & Tweaks
Replies: 12
Views: 1646

Re: New Classes & Tweaks

Yes, it seems D&D was the inspiration for many RPGs. Designing hybrid/multi-classes can be complex, but it doesn’t have to be. A a-la-carte system where you pick individual skills and mix & match is the most complex system, and I personally don’t like & avoid those. A multi-class just selects 2 or 3...
by aldube30
Thu Jan 23, 2020 7:19 am
Forum: Gossip - The rusty dagger tavern
Topic: The RPGs of yesteryears, what worked & what didn't.
Replies: 14
Views: 1673

Re: The RPGs of yesteryears, what worked & what didn't.

Every game mentioned, had it charm. I find as a general rule, variety & options add to the RPG's replay value. Too much simplicity makes the game boring after a while, and too much complexity just confuses the player and reduces the fun of the game. The Gold Box games came close to the sweet spot be...
by aldube30
Tue Jan 21, 2020 5:56 am
Forum: Gossip - The rusty dagger tavern
Topic: The RPGs of yesteryears, what worked & what didn't.
Replies: 14
Views: 1673

The RPGs of yesteryears, what worked & what didn't.

The Bard's Tale series, the Wizardry series, the Might & Magic series, the computer AD&D series, etc... There's been many classic RPG series over the years that introduced many different play styles & rules, and I would like to go over the strengths & weaknesses of each RPG series. The Bard's Tale, ...