Search found 52 matches
- Thu Jul 11, 2013 2:09 pm
- Forum: Bug Reports
- Topic: Low base-point for Gnome !?
- Replies: 2
- Views: 3413
Low base-point for Gnome !?
Why "Gnome" has a smaller number of base-point than the rest of races ? Is this a bug or is it intended ? Only 30 base points for a Gnome, when all other races have between 37 and 39. A High-Man have 39 base-points, for example ! Starting with 9 base-points less does certainly add to the challenge, ...
- Thu Dec 13, 2012 5:19 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: LEGEND game mode - what do you think?
- Replies: 17
- Views: 37278
Re: LEGEND game mode - what do you think?
I like your idea of a better upward range (for stats on character creation and HP/SP on level-up) 

- Thu Dec 13, 2012 5:08 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: LEGEND game mode - what do you think?
- Replies: 17
- Views: 37278
Re: LEGEND game mode - what do you think?
I wouldn't mind an easy mode with: - max hp and max sp on level-up - a total of 84 (for example) or more for stats on rolls for character creation (with class stats maxed at 18) for those prefering a lighter challenge then normal mode (or a little lazy for rerolling) These could also be options in p...
- Tue Feb 21, 2012 4:41 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: Original 'The Bard's Tale' Trilogy Heading to iOS
- Replies: 9
- Views: 7992
Re: Original 'The Bard's Tale' Trilogy Heading to iOS
:) :) :) yes, i'm also looking forward this too ;) It may even do some good for Silversword. The problem with Silversword UI is that gamers on IOS are not used to this kind of interface (except for people who have played and enjoyed the old Bard's Tale games). Maybe these games will help people unde...
- Tue Feb 21, 2012 2:15 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: Original 'The Bard's Tale' Trilogy Heading to iOS
- Replies: 9
- Views: 7992
Original 'The Bard's Tale' Trilogy Heading to iOS
Here is a good news for all of you, fan of the original Bard's Tale Games. The original 'The Bard's Tale' Trilogy is going to be ported to iOS ;) You can get more information in the original article on TouchArcade: http://toucharcade.com/2012/02/20/original-the-bards-tale-trilogy-heading-to-ios-vers...
- Mon Feb 20, 2012 1:24 pm
- Forum: Bug Reports
- Topic: CRASH
- Replies: 4
- Views: 3144
Re: CRASH
Mario is suggesting you to remove it from memory (in the multitasking bar).
You should, of course, not remove the game if you don't want to lose any IAP purchase
You should, of course, not remove the game if you don't want to lose any IAP purchase

- Wed Feb 15, 2012 7:18 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: Birthday Boy
- Replies: 5
- Views: 3204
Re: Birthday Boy
Happy birthday Mario !
- Wed Feb 08, 2012 3:19 pm
- Forum: Gossip - The rusty dagger tavern
- Topic: Not using a rogue
- Replies: 16
- Views: 10806
Re: Not using a rogue
For the "can identify items with the highest success rate", i was expecting that to be related to a bard class. I didn't even knew that a rogue could do that ;) Things i'm expecting to do with a rogue character: > detecting traps (by that I mean to see precisely where the trap is, so it becomes, som...
- Wed Feb 08, 2012 9:56 am
- Forum: Gossip - The rusty dagger tavern
- Topic: Not using a rogue
- Replies: 16
- Views: 10806
Re: Not using a rogue
Maybe you should rethink the rogue class, and make it more useful ?
Give it some distinct advantage over the other classes ?
I'm really finding that the rogue class in Silversword is a lot less fun to have than in other games I'm used too. (Baldur's Gates, ...)
Give it some distinct advantage over the other classes ?
I'm really finding that the rogue class in Silversword is a lot less fun to have than in other games I'm used too. (Baldur's Gates, ...)
- Wed Feb 01, 2012 3:46 pm
- Forum: Guides, Spoilers and Walkthroughs
- Topic: Recovery
- Replies: 4
- Views: 4363
Re: Recovery
Hi Mario ! I also would have liked a "rest" feature, but now have changed my mind. Putting a "rest" feature would probably ease too much the game. What I like about this game is that you've seemed to have succeeded in putting just the right amount of challenge to make the game interesting, but not t...