Search found 52 matches

by mike32
Fri Jan 20, 2012 10:46 am
Forum: Bug Reports
Topic: Fast travel services cancelled by a crash while loading
Replies: 1
Views: 1633

Fast travel services cancelled by a crash while loading

I'm using the fast travel services to move fastly from one point to the other. But from time to time, i got a crash when the loading screen (for changing area) appears. After restarting the game, the area transition is ok but fast travel is cancelled. I think it can also be reproduced by leaving the...
by mike32
Fri Jan 13, 2012 10:14 am
Forum: Gossip - The rusty dagger tavern
Topic: New update, new user interface
Replies: 2
Views: 1803

Re: New update, new user interface

Congratulation for the new user interface ! It looks more modern now ;)
by mike32
Fri Jan 13, 2012 10:09 am
Forum: Feature Requests
Topic: 15 inventory items + quest items not counted
Replies: 14
Views: 8965

Re: 15 inventory items + quest items not counted

A small up for this "I don't want to be forced to use a mule character" ;)
by mike32
Fri Jan 13, 2012 10:07 am
Forum: Feature Requests
Topic: selecting on screen things
Replies: 4
Views: 3581

Re: selecting on screen things

The press to the right of an item is implemented. Now, we have large button to select an item :) The select on releasing, which treflip mentions would indeed improve the selecting of items, on small screen devices, a lot ! This means, we should be able to press and move our finger and the selected i...
by mike32
Thu Jan 12, 2012 10:03 am
Forum: Feature Requests
Topic: Option to turn on Full HP upon Level?
Replies: 3
Views: 2439

Re: Option to turn on Full HP upon Level?

That's why we're asking for an option to turn it on or off.
So everybody will be happy ;)
by mike32
Wed Jan 11, 2012 6:04 pm
Forum: Feature Requests
Topic: Automapping
Replies: 12
Views: 10352

Re: Automapping

On a second thought, i don't know if it's really a good idea ?

I've the impression, this will need a lot of work for just a little convenience.
So implement the more important things first (bug fix, features, ...), and only implement this one if it is easy too implement.

Just my 2 cents ;)
by mike32
Wed Jan 11, 2012 9:57 am
Forum: Feature Requests
Topic: Automapping
Replies: 12
Views: 10352

Re: Automapping

Moving with the map showing could be nice to avoid those nasty traps :) or to make a long distance journey without constantly advancing a little then looking at the map, advancing a little then looking at the map, ... ;)
by mike32
Wed Jan 11, 2012 9:54 am
Forum: Feature Requests
Topic: Option to turn on Full HP upon Level?
Replies: 3
Views: 2439

Re: Option to turn on Full HP upon Level?

I second that !

Saving/Reloading to get acceptable HP is not where the fun of the game is. Maybe we could also have an option for an "acceptable" amount of spellpoints too ?
by mike32
Sun Jan 08, 2012 10:17 am
Forum: Bug Reports
Topic: Mages casting at nothing
Replies: 7
Views: 4385

Re: Mages casting at nothing

Maybe you should remove the "Repeat Commands" ? It was already not playing well with rogue (no hide then attack). Now it doesn't play well with mage (no repeat in casting spell). If you think it makes things too easy or that the command isn't useful anymore, remove it ! And no I'm not mad at you, ju...
by mike32
Sat Jan 07, 2012 1:28 pm
Forum: Feature Requests
Topic: 15 inventory items + quest items not counted
Replies: 14
Views: 8965

15 inventory items + quest items not counted

I'm finding the 12 inventory items a little short. I'm not looking for an unlimited inventory items. There is no need for it. But I'm having the inventory of my melee character full without even having quest items ! My melee character have all the armor pieces they need + a crossbow and some arrows....