Search found 52 matches

by mike32
Fri Dec 30, 2011 2:28 pm
Forum: Bug Reports
Topic: Restarting a combat upon interruption
Replies: 4
Views: 2609

Re: Restarting a combat upon interruption

I hope you'll be able to fix it soon.

It may not be an issue when playing long session on a ipad.

But on an ipod or on an iphone, you play for short session. And you don't always control when interruption happens. (a phone call, your train is coming, ...)
by mike32
Tue Dec 27, 2011 11:44 am
Forum: Guides, Spoilers and Walkthroughs
Topic: The Bard - Intro Guide
Replies: 19
Views: 48190

Re: The Bard - Intro Guide

Your guide is very well done Veerwing :)

So well, that I think they should be added to the help file of Silversword :)

Could you do a rogue intro guide ?

I'm having a hard time figuring out the usefulness of a rogue in a party :)
by mike32
Mon Dec 26, 2011 1:48 pm
Forum: Gossip - The rusty dagger tavern
Topic: Rogue useless ?
Replies: 22
Views: 10952

Rogue useless ?

What's the main advantage of a rogue over the other classes ? I'm finding it quite useless until now. (my rogue is a low level one) For criticals, Hunter are way better because they score critical without having to hide (2 times more than a rogue ?) For opening lock, Conjurer with "Trap Zap" is bett...
by mike32
Mon Dec 26, 2011 1:39 pm
Forum: Gossip - The rusty dagger tavern
Topic: How does trap disarm work ?
Replies: 6
Views: 3842

Re: How does trap disarm work ?

Thank you for the clarification.

Maybe this can be added in the help file so other people will know too.

By the way, I've never played a Bard's Tale game before this one, so this is why I don't know how these things are supposed to work.
by mike32
Sun Dec 25, 2011 5:21 pm
Forum: Gossip - The rusty dagger tavern
Topic: How does trap disarm work ?
Replies: 6
Views: 3842

Re: How does trap disarm work ?

For the "Trap Zap" I said it didn't work because I reentered the map and got my characters injured.
I thought it was permanent. Now I know it not.
by mike32
Sun Dec 25, 2011 5:18 pm
Forum: Gossip - The rusty dagger tavern
Topic: How does trap disarm work ?
Replies: 6
Views: 3842

Re: How does trap disarm work ?

Thank you for your fast reply.

To use Trap Zap, I need to know where the trap is.
Is there a way to know that without stepping in a trap and getting injured ?
by mike32
Sun Dec 25, 2011 5:12 pm
Forum: Feature Requests
Topic: Show the spellpoint cost next to a spell
Replies: 6
Views: 4872

Show the spellpoint cost next to a spell

When casting a spell I'm always missing the spellpoint cost (which can change during the game).

It would be more convenient to have it display next to the spell name when casting a spell.

The distance would useful at cast time too.
by mike32
Sun Dec 25, 2011 5:03 pm
Forum: Bug Reports
Topic: Restarting a combat upon interruption
Replies: 4
Views: 2609

Restarting a combat upon interruption

I've encountered a weird behaviour when I'm in a combat and my iDevice goes to sleep. (or if I multitask) Upon opening the game, combat is restarted but: - hp lost during the combat are not restored when the combat is restarted - thrown weapons before the interruption are not recovered when the comb...
by mike32
Sun Dec 25, 2011 4:58 pm
Forum: Gossip - The rusty dagger tavern
Topic: How does trap disarm work ?
Replies: 6
Views: 3842

How does trap disarm work ?

My thief is warning me of a trap but I didn't find a way to locate it and disarm it. I've also tried the "Trap Zap" spell in front of the place I thought a trap was, but it doesn't work. For now, I have found no way to disable a trap. And my characters are getting damaged from time to time from the ...
by mike32
Fri Dec 23, 2011 4:28 pm
Forum: Gossip - The rusty dagger tavern
Topic: Victory at last!
Replies: 12
Views: 6653

Re: Victory at last!

What level are your characters at the end of the game ? (calmrider)