How to defeat Prowlers and Stalkers? [ANSWERED]

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elkabong
Posts: 13

Re: Prowlers and stalkers

Post by elkabong » Wed May 01, 2013 6:22 pm

am i the only one that finds this concept ridiculous? i am basically just getting started on the expansion and i must say that 10 prowlers was tedious enuff to wade thru. after finding the spot with 35 of them i thought there must be something i'm missing so i tried pretty much every spell and horn and the only thing that works is the hesitation horn and spell. i even went so far as to level up my new dragon mage so i could add the dragon to my group.now while he's a ton of fun to wander around with he can't scratch the prowlers or his stalker buddy either. talk about a waste of time, watching the screen roll by 35 times "prowler resists" is not my idea of a good time. to have 35 high hit point creatures that are immune to any weapon not silver charged,any critical hits and any magic type damage does not need 35 of the stupid things in a group it seems to me! for me to use a hesitation horn as needed (lasts longer than a spell) and 3000 or so point smacks a round (unless i get the premium hits) it' gonna take way toooooooooooo long to get thru this and it's taking the fun out of what is otherwise a very enjoyable game to play. to have to have all 7 party members with some kind of silver charged weapon seems like a needless waste of time and energy also.it seems to me the game can be challenging enuff without adding in a major time consuming speed bump like this

am i missing sumthin in fighting these things? i am gonna assume the stone blade with a silver rune won't stone them either so i never bothered trying.but even then to knock off one a round would take 36 rounds <sigh>

Elkabong

wizardz
Posts: 363

Re: Prowlers and stalkers

Post by wizardz » Thu May 02, 2013 11:23 am

No, it's a slugfest with silver Runed weapons and lots of heal spells. Hesitation helps, too... It can take an hour of real time. Try putting a silver rune on the high damage weapons like Fiery Avenger of Forgus or Singing Sword. Attackers that do multiple hits like the Warrior or Paladin also help. Or try a monk with a silver Runed knuckle duster. I haven't tried, but put a silver rune on an Assassine for your rogue.

elkabong
Posts: 13

Re: Prowlers and stalkers

Post by elkabong » Thu May 02, 2013 5:03 pm

well generally i like the way Mario puts obstacles in the way that say if you can't beat this bunch of baddies then you are not ready to proceed further.i figured this group combined with the the creepers were the next stage in the unfolding of the story. i must say after investing the time to defeat these stalker + 35 prowlers it was very disappointing to discover they were blocking the road to a dead end to no where! i find most of Mario's puzzles to be challenging to the point of wanting to smack him for being so devious at times and that to me is fun.....grinding a dungeon with a purpose in mind is fun. .....spending an hour of real time while having to concentrate on the number of turns before i have my bard miss a turn smacking with his singing sword to use his hesitation horn is not! watching the screen scroll by 35 times prowler resists or prowler is paralyzed is not!

going back and forth trying out the dragon and switching crew members and grinding for diamonds/silver runes while having to re-do the creepers each time and then investing the time to wipe out the prowlers turned into a process where i was ready to delete the game.right now this whole process seems like a huge waste of my time and there has to be a better/faster way to put a speed bump in the way. having a non working spell or a real dragon breathing rejected instead of scrolling thru 35 "prowler resists" would help as well as the hesitation spell saying "all prowlers are paralyzed" instead of scrolling thru 35 times individually would help speed things up also

wizardz
Posts: 363

Re: Prowlers and stalkers

Post by wizardz » Thu May 02, 2013 7:04 pm

I just pushed the slider to the far left for text. Then I kept an eye on my party's health and the count of prowlers, ignoring the text as it whizzed by. Did you have silver runes on all your party members' weapons?

This battle opens the direct path to Crystal Sea and Watertop, so it's not really a dead end...
Last edited by wizardz on Fri May 03, 2013 6:37 pm, edited 1 time in total.

SonnBoy99
Posts: 139

Re: Prowlers and stalkers

Post by SonnBoy99 » Thu May 02, 2013 7:58 pm

I kinda agree with elkabong here. Pretty much without defeating the prowlers you can't really do much in the expansion. However all the monsters in Deep Mines and on until maybe Silver mountain area a breeze to fight. Why put such a hard encounter like the prowlers to frustrate people when the rest of the maps have much easier monsters to fight.

User avatar
icetear
Site Admin
Posts: 1387

Re: Prowlers and stalkers

Post by icetear » Thu May 02, 2013 8:48 pm

I plan on changing the requirements for these special creatures with the next update.

This means, you will be able to hit them if your weapon has at least a silver rune on it. Better runes will work, too.

Kind regards
Mario
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elkabong
Posts: 13

Re: Prowlers and stalkers

Post by elkabong » Thu May 02, 2013 10:06 pm

glad to hear that Mario but it's not a real problem to hit them once the weapon has silver on it so will that include allowing critical hits if the weapon or the user has that ability? can you fix it so the stone sword can be silver runed and work? otherwise it's a very long and drawn out process to fight a large group of high hit point creatures that are magic damage/critical hit + stone resistant. also i can't even think of putting a dragon in the group if i have to face these 35 prowlers for instance,watching the screen scroll 35 times "prowler resists" each round would lengthen a one hour real time battle into several hours.

fixing the better grade runes to work also would be a dandy idea.it was not a nice surprize to find an electrum rune weapon would not work on a prowler even though it costs more to enchant

SonnBoy99
Posts: 139

Re: How to defeat Prowlers and Stalkers? [ANSWERED]

Post by SonnBoy99 » Fri May 03, 2013 6:21 pm

It took me only 10 minutes to kill them with a level 38 party. Just push the text delay slider all the way to the left so you don't have to see the "Prowler resists" text scroll by 35x per round :). Also if you know they resist spell, why even bother casting them in the first place? Just use Hesistation and Further Foe to kill them.

elkabong
Posts: 13

Re: How to defeat Prowlers and Stalkers? [ANSWERED]

Post by elkabong » Fri May 03, 2013 9:47 pm

i didn't know (or never bothered to pay attention is more like it) about the text control..... so thanks for that tip fellas

ya i only needed a couple different prowler resists to figure out they were non magic damageable but the main issue i had was when i put a dragon in the group and i can't control it now can i? i might have actually left him in the group and took the extra time to smack down the prowlers but not when i had to read the message virtually every round(only once if it decides to swing instead of breath). this is when the idea struck it should be available as a one line group response. Mario has responded to my feature request so this will get looked into and hopefully a one line solution when something has total immunity is coming. hesitation he says works different so i'll have to learn how to fast forward that part of the equation :D

as for the dead end the stalker+35 prowlers were in the north west upper corner of watertop and there are ouch trees N,E,W from that square so i can only go back south from whence i came which is eventually back thru the ruins and down creeper alley.i checked the whole perimeter and not finding any roads so i went back to the skeleton guarding the road north in the middle of watertop hoping maybe the removal of the prowlers was the proof he wanted but that wasn't it so i'm still working on it

wizardz
Posts: 363

Re: How to defeat Prowlers and Stalkers? [ANSWERED]

Post by wizardz » Mon May 06, 2013 5:51 am

Look carefully. Kick every tree. There is something to be found there.
Spoiler
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take your Bards with you when exploring the area past the encounter.

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