Dragon Caller Class and misc. questions

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icetear
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Re: Another Question re: secrets

Post by icetear » Sun Jan 17, 2016 11:39 am

rayres wrote:Does the flame spell which detects secrets work outside dungeons for telling me about trees I can move through, etc.?

Thanks.

Rob
There are different light spells with different effects. You can try it out east of the castle - there are trees that can be passed through and the spell might work there.

kind regards
Mario
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Utopian
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Re: Dragon Caller Class and misc. questions

Post by Utopian » Sun Feb 07, 2016 7:09 am

Warriors rogues and hunters make good dc at high enough levels.
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The Magic fountai is over the water south of the shrine in the castle. you can reach it with levitation or the ladder in the west wall

wizardz
Posts: 363

Re: Dragon Caller Class and misc. questions

Post by wizardz » Wed Feb 22, 2017 9:26 pm

For me, master thieves make the best DCs.

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Visstar
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Re: Dragon Caller Class and misc. questions

Post by Visstar » Fri Mar 17, 2017 7:41 pm

rayres wrote:Another question: what do the #'s on the bard songs represent? e.g. 1 tune of illumination 10'/0?
In case you're still wondering, the 10' means a radius of ten feet, or affecting only the party. The 0 after means the effect uses zero spell points,
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Visstar
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Re: Dragon Caller Class and misc. questions

Post by Visstar » Fri Mar 17, 2017 7:48 pm

BTW, my question is: what downsides, if any, are there to becoming a DC? Do DCs retain their stills and ability to use armor, weapons, etc.? Can a warrior turned DC still use his enchanted Andursteel Ogre Plate and the Silversword? Can a rogue turned DC still use the Dragonbone bow? Etc.
May the Vishanti guide me through this eldritch maze!

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Visstar
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Re: Dragon Caller Class and misc. questions

Post by Visstar » Wed Mar 22, 2017 7:40 pm

Seeing no information on this, I tried it out. I saved the game, then converted my rogue to a Dragoncaller. The screen clearly said you would forget all previous spells but keep all your other skills.

WRONG!

When you convert a rogue to a Dragoncaller, they are no longer able to use bows or lock picks! I assume this is the same for other classes, as well, meaning my team will have to part with something great in order to get a Dragoncaller. Which shall I throw away?

Silversword?
Stone Blade and Paladin spells?
Knuckledusters and the monk's chained attacks?
Bard songs and use of horns?
Dragonbone bow and thief abilities?
Or shall one of my Arch Mages throw away Hesitation and Sodor's Wrath?

None of these seem very appealing.
May the Vishanti guide me through this eldritch maze!

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