The Magic-Light Party

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chrlpolk
Posts: 129

The Magic-Light Party

Post by chrlpolk » Mon Mar 23, 2020 4:20 pm

So I decided to start a new party to give the Monk a chance. I am just going all-out with a party with 1 of each class and race. This means that I will have 1 primary caster (with healing from the Paladin) until DC opens up.

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My first playthrough (meaning game completed after numerous restarts) was min/maxed and used 3 gnome casters. I was able to get through about every dungeon in 1-2 takes until I reached the Bandit's Cave, which was great grinding until I got decent mass-hit spells, and once my Bard was able to replenish SP's, there was not a whole lot of grinding needed! (Grinding for gold to pay for spells was sufficient for EXP.) When grinding was necessary, it was primarily an exercise in spell-blasting.
SO - After a game strategy that consisted mainly of relying on magic, anyone have any strategies for a magic-light party? It's obviously going to take awhile, I've had to enter the first dungeon 4 times. I'm remembering on my first full playthrough how I was breezing through the game and then suddenly hit with a difficulty spike. If it was a spike with 3 casters, all the more for 1, who will only get off 1 spell attack between "Further Foe" castings!

I am committed to seeing this through. Anyone have any good strategies for not relying on magic? Or is this just going to be a game of grinding?

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Visstar
Posts: 396
Location: Loch Caetar

Re: The Magic-Light Party

Post by Visstar » Fri Mar 27, 2020 3:24 am

I always played magic heavy, so I’m having trouble visualizing this. But I had a couple of thoughts.

Wands. Is that cheating for you? If not, keep all the safety wands you find and use them when your fighters are getting beat up.

Rogue in hiding. When in the shadows a rogue can’t be attacked and can do some damage with wands, or use a safety wand.

Potion of healing. Keep plenty handy. Your rogue should have some, and eventually divine powder.

Run away. Don’t be afraid to run. Just remember it doesn’t always work! But it usually does, and with no penalty.

Fountains. Remember to visit the two fountains in and around the castle every day. When you get to savage crossing, remember you caster gains spell points 3x faster in Druid’s grove. And don’t forget Roscoe’s.

Gems. Once you pass into the swamps, you’re past the best healing and recharging places, so keep plenty of gems handy till you get to Annsharbour and your bard learns spirit chant.

And speaking of the bard, remember song of life, and keep plenty of wine handy till she finds a bard sword.
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 129

Re: The Magic-Light Party

Post by chrlpolk » Tue Apr 07, 2020 2:56 am

Visstar wrote:
Fri Mar 27, 2020 3:24 am
Rogue in hiding. When in the shadows a rogue can’t be attacked and can do some damage with wands, or use a safety wand.
There was a time I considered using the "cheat" party of 4 rogues and 3 casters. In the original BT game, an entire front row of hidden rogues caused the enemies to just stand there and take no action, even if they had spells that could target the back row! But I'm sure Silversword doesn't have that feature - I mean bug. ;)

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Visstar
Posts: 396
Location: Loch Caetar

Re: The Magic-Light Party

Post by Visstar » Tue Apr 07, 2020 3:33 am

LOL!

IIRC, that was the first CRPG with a rogue hiding in the shadows, so I'll bet the programmers never considered someone would do that!
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 129

Re: The Magic-Light Party

Post by chrlpolk » Tue May 12, 2020 3:04 pm

So trying to figure out a way to grind in Bandit's Cave with just one magic user has got me wondering about if I'll have enough MP's to get through Inferno.

My "solution" idea at the time being is to use the Archamge's magic until all SP's are used (and using restoration shards as necessary, which just might make it through), then use the Paladin to self heal (allowing all other members to die) and carry the party through, finally using Sodar's Recall to resurrect the Archmage, who will resurrect the rest of the party starting with Bard (saving one shard for this purpose). From a purely RP perspective, this is an intriguing path!

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Visstar
Posts: 396
Location: Loch Caetar

Re: The Magic-Light Party

Post by Visstar » Tue May 12, 2020 5:14 pm

You could go to the ridge fault and grind till you find a sorcerer's hood. Or would that be cheating? If so, something like your solution could work.
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 129

Re: The Magic-Light Party

Post by chrlpolk » Wed May 13, 2020 1:21 am

Visstar wrote:
Tue May 12, 2020 5:14 pm
You could go to the ridge fault and grind till you find a sorcerer's hood. Or would that be cheating? If so, something like your solution could work.
I don't consider using items (even if looted "ahead of time" in terms of story progression) to be cheating at all! :D

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