Flooded Isles Expansion

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Oroboros
Posts: 29

Flooded Isles Expansion

Post by Oroboros » Tue Mar 06, 2018 8:49 am

On my wishlist is a Flooded Isles expansion pack that would take your characters into a realm far beyond the threat level of merely the Hell realm as depicted in Inferno. It would be Lovecraftian in nature due to the sea and twisted/corrupted nature theme of Flooded Isles. What is worse than Inferno?—a hyperdimensional non-Euclydian space full of cosmic beings that have never seriously considered the concept of morality as we humans understand it—only consolidation and maintenance of power, which the characters will be up against. Destroying or even upsetting this power structure might end up being the plot of this story.

At level 61+ my most “playful” of playmates like Coast Walkers, Thorns, and Composts are no longer enough to hold my interest. I once defeated 800,000xp worth of them without losing a single party member or using any cheat potions. Maybe Flooded Isles could be a campaign/expansion pack that takes characters up to level 80 or something like that. Might introduce another type of class transformation as well—as with Chronomancer class from Bard’s Tale 3. Remember that Lovecraftian stories sometimes include time travel and other timelines or dimensions... That could make leveling exciting again for all of us who have currently maxed out that stat-development process at higher levels. Creating higher-level abilities/skills/powers for high-level characters in general would also be a great idea. Don’t feel that you have to be limited to the scope of what Michael Cranford had in mind. May creativity and insight be yours in any of these future developments.

And as usual, thank you for having created this very nostalgic world for us to live in. Blessings to you!
Last edited by Oroboros on Wed Mar 14, 2018 8:48 am, edited 1 time in total.

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icetear
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Posts: 1310

Re: Flooded Isles Expansion

Post by icetear » Tue Mar 06, 2018 9:52 am

Thank you very much for your ideas :-) I appreciate them!

The most difficult task is to create content that can be dealt with regardless of party level (some player characters are still level 35 when having finished the Defiler).

kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

Oroboros
Posts: 29

Re: Flooded Isles Expansion

Post by Oroboros » Wed Mar 07, 2018 10:55 am

Then maybe the seashells allow your party access to a guardian to these new (expansion pack) realms which will test their mettle and prevent those who are incapable of entering these higher cosmic realms entry. You could set the difficulty of this battle at level 40, 50, or whatever feels appropriate. Then the real plot begins. Within this realm, new abilities might include some sort of “force” attack from warriors that affects an entire group, healing, regeneration, & rejuvenation spells for paladins, more powerful bard songs, the ability for a hunter or rogue to attack more than one target per round (if there are others of the same kind in the attacked group), new spells for dragon callers (for instance like Earth Maw for BT3 geomancers), new spells for archmages too, such as spells which block aging, insanity, possession, etc. (which will be helpful in such a Lovecraftian world). Maybe allow a class-based “time-shift” that allows characters to advance levels in a class they have previously transitioned from. For instance, if one of your characters is a dragon caller but was originally a rogue, then you can choose to advance in rogue whenever you gain a level. If one of your archmages turns into a chronomancer or “dimensionalist” or “void walker” or whatever you want to call it, then they can choose to advance in either archmage or the alternate caster class upon leveling up—but only at some special transdimensional review board that resides in planes more distant and vast than those that the elemental dragons live(ed) in. You could allow for advancement in alchemical skills that are beyond the usual level as well. Plus, as a general improvement, make mithril runes and high-level equipment (plate mail of forgus, enchanted spellwoven robes, etc.) somehow more available and not just up to extraordinarily slim chances that you’ll ever run across them even if you are grinding continuously in the only places they are ever found. Create a way to unenchant items too—so you can then upgrade them with better runes. Offer one to three calibers of runes that are above mithril (adamantium, diamond, tesseract, whatevs). Make a set of higher level gear for all character classes that is better than forgus and wyvernhide, and enchanted spellwoven, etc. And also, please allow for a way to not have to leave behind potentially valuable loot just because your party has no gear slots left (all full of seashells?). Give the player options to transfer it to the bank if they have that spell/power, or to drop a currently owned item in order to pick up a more valuable one.
Thanks for hearing me out, Mario!

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icetear
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Posts: 1310

Re: Flooded Isles Expansion

Post by icetear » Wed Mar 07, 2018 10:57 am

You're welcome!

Ever thought about creating a roleplaying-game? 8-)

kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

Oroboros
Posts: 29

Re: Flooded Isles Expansion

Post by Oroboros » Thu Mar 08, 2018 9:47 am

By the time I was 12 years old, I was already buying the original Dungeons & Dragons boxed games. By age 13 or so, I started creating my own worlds and then began serving as Dungeon Master or Storyteller for many different campaigns in many different fantasy worlds, some of my own design, others from Forgotten Realms or other “official settings”. I’ve served in table-top RPGs in player and storyteller roles many times in the past. I really appreciate the work you’ve done with Silversword! Oh, that reminds me—maybe the Silversword itself (which has become severely underpowered since the end of the original story) can be upgraded to a more powerful and impactful form in this proposed expansion. Mayhaps it can be empowered to defeat some of these cosmic forces. In the original Bard’s Tale series, the solution to the final problem was in the title itself. That was true before in Silversword as well, and might become true again.

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Visstar
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Location: Loch Caetar

Re: Flooded Isles Expansion

Post by Visstar » Fri Mar 09, 2018 6:34 pm

Wow, I'm terrified at the thought of playing this, let alone programming it! :)

It sounds amazing, but I'm not sure how non-euclidian space would look on a 2D iPad screen. How many arrows would yo need for navigation??

The Lovecraftian thing is intriguing, and I like the "Sanity" spell, without which characters might go mad. Perhaps "Song of Reason" would suffice?

Thanks for the post and the ideas. Whether Mario takes any of them on or not, you're at least making him think about it!
May the Vishanti guide me through this eldritch maze!

Oroboros
Posts: 29

Re: Flooded Isles Expansion

Post by Oroboros » Sat Mar 10, 2018 7:14 am

Hi Visstar, yes being terrified is very much the point here. This is “cosmic horror” after all. And just in case folks are thinking that a connection between Celtic lore (which is often considered to be the premise of The Bard’s Tale series) and Lovecraftian themes is unlikely, I would invite them to play Clive Barker’s game “Undying” in which you eventually fight an extra-dimensional being known as the “Undying King”: https://youtu.be/QxpRhtcdfww I’m not sure how the non-Euclydian geometry would work, but there could either be extra movement arrows and/or spells that transport you to dimensions that overlap with the one you’re in currently (or perhaps the spell enables said arrows). For instance, you cast a dimensional shifting spell that takes you out of Flooded Isles into a neighboring dimension that overlaps with this same space and where sh*t gets weird and horrific—like finding an invasion force of extra-dimensional nasties that are right on your doorstep (including more than just Thorns, Coast Walkers, and Composts), but you didn’t have the eyes to see them before. There could be other, overlapping dimensional spaces above and beyond this first one as well. A sanity spell or song of reason would be absolutely necessary in “terrain” like this. One could be the cure while the other is preventative. I’m open to other ideas as well.

Oroboros
Posts: 29

Re: Flooded Isles Expansion

Post by Oroboros » Sun Mar 11, 2018 8:41 am

Also, here is a video describing how alternate/higher dimensions could operate within a 2D and 3D framework in a video game: https://youtu.be/XfiFBsKi7go

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Visstar
Posts: 210
Location: Loch Caetar

Re: Flooded Isles Expansion

Post by Visstar » Fri Mar 16, 2018 3:45 pm

Oroboros wrote:Also, here is a video describing how alternate/higher dimensions could operate within a 2D and 3D framework
I liked this one. Perhaps dragons, who rule the planes, have magic for moving to other dimensions (planes), making the requisite spell a Dragoncaller spell.

BTW I was thinking about a nautical theme for the Flooded Isles and think there should be a sea monster or two (Kraken, Leviathan, etc.) as major bosses. Perhaps Jack Carpenter has to take you to a distant shore to free enslaved Komkarthians (sp?) and you have to defeat a sea monster to get there. If it gets too close to the ship, it drags you under, so you have to continually push it away, and the only way to kill it is to hack off its tentacles one by one with the Silversword. Integrating Lovecraftian elements like Cthulhu would be easy and would be in line with the insanity theme requiring the Level 8 sorcerer spell "Sanity."
May the Vishanti guide me through this eldritch maze!

Oroboros
Posts: 29

Re: Flooded Isles Expansion

Post by Oroboros » Tue Mar 27, 2018 6:29 am

HI Visstar, sorry for the delay, but I had thought that this thread had been abandoned. Glad you and I are keeping it going with ideas! I really like your sea monster theme! In the Lovecraftian world, such a monster could be Dagon (for more “research”, see here: https://youtu.be/7uw7A7tJcrE) or Hydra (https://youtu.be/5CAVfgBqruo), but could take on any name or form in this realm. Ship-based adventures sound lovely for the first portion of the adventure! I like the more Greek mythology-based idea of cutting off tentacles (read hydra heads here) with the (perhaps newly upgraded with enough seashells) Silversword to systematically kill it one tentacle at a time, while then reaching an island where some sort of “Forgotten Temple” is eventually discovered—a temple to the Great Old Ones, or ancient transdimensional, god-like dragons, or some other “cosmic-level” nasties. Within the temple, some sort of portal can be accessed, or maybe Dragon Callers or a new caster class finds a spell that allows for travel between planes to (at first) a shadowy flip-side of the usual world and full of monsters that were not visible before this planar transition. Later, deeper, overlapping dimensional realms are accessed and cleared of mighty foes until eventually, you encounter the final boss, being a Great Old One who has recently awoken from sleep and who has become interested in conquering the physical plane where the plot-line of the Silversword game is set. Think something like the battle with the mad god Tarjan in BT3, where the final foe must be defeated in a careful but tricky manner. What do you think?
Last edited by Oroboros on Wed May 23, 2018 10:38 am, edited 6 times in total.

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