15 inventory items + quest items not counted

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mike32
Posts: 52

15 inventory items + quest items not counted

Post by mike32 » Sat Jan 07, 2012 1:28 pm

I'm finding the 12 inventory items a little short. I'm not looking for an unlimited inventory items. There is no need for it.
But I'm having the inventory of my melee character full without even having quest items !
My melee character have all the armor pieces they need + a crossbow and some arrows. 15 inventory items would be better for my melee character. Enabling them to carry an extra piece or two and still have one free item slot :)

I think that quest items should not be counted toward the items limits, and there seems to be a lot of quest items.
Having a mule character out of the party is not a very funny way to deal with it.
Maybe add the quest items to a special inventory with unlimited space ? This last idea would ease a little the gameplay, because when you need to use a quest item, you won't need to search all your characters anymore, for THAT item you need :) Just looking at "Quest Items" would be enough !

Just my 2 cents, of course :)

mike32
Posts: 52

Re: 15 inventory items + quest items not counted

Post by mike32 » Fri Jan 13, 2012 10:09 am

A small up for this "I don't want to be forced to use a mule character" ;)

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icetear
Site Admin
Posts: 1387

Re: 15 inventory items + quest items not counted

Post by icetear » Tue Jan 24, 2012 12:25 pm

Hi mike,

this issue is not forgotten, and will be addressed in the near future.
I am yet to decide whether using bank buildings... or just implementing "quest item" flags for the items to separate them from the other stuff (and don't count them towards the limit).

Regards
Mario
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mike32
Posts: 52

Re: 15 inventory items + quest items not counted

Post by mike32 » Tue Jan 24, 2012 12:37 pm

Thank you for the feedback and for your great work :)

Mithrabuffy
Posts: 9

Re: 15 inventory items + quest items not counted

Post by Mithrabuffy » Wed Jan 25, 2012 4:00 pm

Maybe have an extra item slot as a bonus for leveling up.

As in lvl 15 +1, lvl 30 + 1, lvl 45 + 1

Just a suggestion though.

mike32
Posts: 52

Re: 15 inventory items + quest items not counted

Post by mike32 » Wed Jan 25, 2012 4:42 pm

Mithrabuffy wrote:Maybe have an extra item slot as a bonus for leveling up.

As in lvl 15 +1, lvl 30 + 1, lvl 45 + 1

Just a suggestion though.
I like that idea :)

It's very roleplaying and it makes sense. At the beginning we don't need a lot of space, but the more we advance in the story, the more items we have. I'd suggest lvl 10, lvl 20 and lvl 30 +1. As it seems, people having finished the game are around 30-35 levels at the end of the game.

November
Posts: 29

Re: 15 inventory items + quest items not counted

Post by November » Wed Jan 25, 2012 7:41 pm

Hmmm...I dunno about that. Should a level 100 character really be able to carry almost twice as many items as a level 1? Being a powerful character doesn't increase the size of your backpack...

It's like that old Dungeons and Dragons conundrum:

"Yay! We killed the dragon! Let's see, that's one million gold pieces for you. One million for you. One million for...ummm...does anyone have a bag of holding?"
Werdna is dead. I only killed him 2483 times. Long live Pope Teddy and Terrible Jenny!

mike32
Posts: 52

Re: 15 inventory items + quest items not counted

Post by mike32 » Wed Jan 25, 2012 8:45 pm

When you level up, you become stronger. So you can carry a bigger backpack :)

One more items every 10 levels is not a lot. It can even be capped to avoid near-unlimited storage. It can also be restricted to fighter types which are the one in need for a bigger storage (due to their full set of armor).

Most people have finished the game around level 30-35. So if you spend your time grinding until level 100, then you have earn the right to carry a bigger backpack ;)

November
Posts: 29

Re: 15 inventory items + quest items not counted

Post by November » Wed Jan 25, 2012 11:13 pm

LOL. I suppose I have to agree with you on the "earned the right" point. I tend to think that the carrying capacity should be more linked to strength than level. Technically, it will still be linked to level since strength increases over time, and that would actually make sense since one of the primary stats of fighter-types is strength. That would fit with your proposal to make up for all the slots that fighters need to use for their armor.

Of course, you could also have a seriously buff monk acting as the pack horse of the group since he walks around practically naked...
Werdna is dead. I only killed him 2483 times. Long live Pope Teddy and Terrible Jenny!

mike32
Posts: 52

Re: 15 inventory items + quest items not counted

Post by mike32 » Thu Jan 26, 2012 10:07 am

Yes, strength make more sense. But if you think about it, the actual implementation doesn't make sense too, all characters carry the same amount of items whatever its weight, whatever their class.

I didn't play a Bard's Tale game before this one, but I guess it has been implemented this way, because that's how it was implemented in Bard's Tale games.

Honestly, I'm fine with this simpler approach even if it's less "roleplay".

Of course, it would be "nice" to have a strength based system for carrying items but that would be a lot of works for Mario !

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