Maze drawing geometry

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Visstar
Posts: 414
Location: Loch Caetar

Maze drawing geometry

Post by Visstar » Wed Nov 23, 2016 10:35 pm

This is a minor quirk, hardly worth mentioning, but I'll mention it anyway. 8-)

In numerous areas of the maze, what's behind a wall will "leak" through the wall and be visible. The attachment is from Horon's Sanctum, but the effect is quite noticeable in areas like the Dragon Tower, where you can see lava all along the bottom of some walls.
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May the Vishanti guide me through this eldritch maze!

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icetear
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Posts: 1387

Re: Maze drawing geometry

Post by icetear » Thu Nov 24, 2016 9:13 am

Hi there,

yes, this is a bug and not an easy one to fix. I was hoping to get away with it...

sorry

kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

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Visstar
Posts: 414
Location: Loch Caetar

Re: Maze drawing geometry

Post by Visstar » Thu Nov 24, 2016 5:30 pm

icetear wrote:yes, this is a bug and not an easy one to fix. I was hoping to get away with it...
I was afraid that the maze drawing math would be difficult to fix. Oh, well, it's mainly lava that causes the. Problem, so I guess the solution is...

Less lava! 8-)

BTW this really is a quibble. It's an amazing feat of programming and a very clever game design. All of my complaints about the game are really the result of me rushing through it rather than "farming" various areas like the Bandit's Cave first! Even though I cheated a bit at times, I enjoyed the heck out of it and love the fact that there are still areas to explore and things to do after defeating Maruziel. I gave it five stars on the App Store.
May the Vishanti guide me through this eldritch maze!

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icetear
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Posts: 1387

Re: Maze drawing geometry

Post by icetear » Thu Nov 24, 2016 5:44 pm

Thank you very much :-)
It's great to have you on board!

I just scanned through the forums to find a post that states my opinion on certain things.
You might find that interesting to read, although it's not about lava ;-)

http://silversword-rpg.com/phpbb3/viewt ... 5455#p5455

Enjoy (or not) :-)
kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

User avatar
Visstar
Posts: 414
Location: Loch Caetar

Re: Maze drawing geometry

Post by Visstar » Mon Nov 28, 2016 6:57 pm

icetear wrote:I just scanned through the forums to find a post that states my opinion on certain things.
You might find that interesting to read, although it's not about lava ;-)
Interesting indeed, and I do agree with you on most of your comments. I feel a little weird hitting "Run" when I'm confronted by an asp or some liberators, but they're just not worth the time. But the encounter makes sense -- as I see it, the land is corrupted by Astralyte, and the source of the corruption is somewhere in the east, with the epicenter in Annsharbour. That means the further you get from Annsharbour, the less that evil has touched the land and the lower level the bad guys will be. That explains why beginning adventurers start off in Castle Cranbourgh: the ones who start elsewhere are overwhelmed and die young, while the ones who make it to Cranbourgh find relative safety and the last remnants of the island's army who set them on the right path. I see no reason for the "lay of the l;and" to change just because my team has gotten more experienced.

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