Question about INT stat

Enter the Tavern, take a seat, order a drink, and get ready for chatter!
Talos
Posts: 2

Question about INT stat

Post by Talos » Wed Jul 10, 2013 1:04 pm

Hi

Just wanted to know if INT still isnt used for anything than SP (except for bards) so is there no reason for my spellcasters to go over 24(25) :?:

User avatar
icetear
Site Admin
Posts: 1387

Re: Question about INT stat

Post by icetear » Wed Jul 10, 2013 3:37 pm

Hi Talos,

right now, INT is only used for the things you mentioned, yes.

Kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

Talos
Posts: 2

Re: Question about INT stat

Post by Talos » Wed Jul 10, 2013 5:11 pm

What about CON ? Used for anything than HP gain :?:

User avatar
MightyOgre
Posts: 39

Re: Question about INT stat

Post by MightyOgre » Fri Aug 09, 2013 9:21 pm

icetear wrote:Hi Talos,

right now, INT is only used for the things you mentioned, yes.

Kind regards
Mario

I know this is not a new idea, but this answer is why I am confused about bards having IQ as a primary stat. IQ and LK totally make sense for a bard in the role-playing sense, but seeing this is a battle game, this slows down their advancement. :(

For the record, I love this game, and I really want to include a bard in my group.

wizardz
Posts: 363

Re: Question about INT stat

Post by wizardz » Sat Aug 10, 2013 5:04 pm

High level bards are awesome enough. Make a human bard if you are worried about having to raise their INT to 25. The three bards in my current party configuration were the fighters I used to take out the stalker & prowlers set encounters. A large part of the game is balance and choices. You cannot fit all the character types in your party at once and each class has strengths and weaknesses. As I have said elsewhere, I recommend rolling up at least one of each character type, and two or three of some, like bards and arch Mages, and swapping characters in and out as you grow them all.

User avatar
MightyOgre
Posts: 39

Re: Question about INT stat

Post by MightyOgre » Tue Aug 20, 2013 6:56 pm

wizardz wrote:High level bards are awesome enough. Make a human bard if you are worried about having to raise their INT to 25. The three bards in my current party configuration were the fighters I used to take out the stalker & prowlers set encounters. A large part of the game is balance and choices. You cannot fit all the character types in your party at once and each class has strengths and weaknesses. As I have said elsewhere, I recommend rolling up at least one of each character type, and two or three of some, like bards and arch Mages, and swapping characters in and out as you grow them all.
Wizardz, thanks for your response! (I use your walkthrough all the time, btw.) You really have THREE bards in your group? Wow, that's impressive! Right now I have my warrior using a boomerang or lance for range and he is destroying things long before they get too close.

I'll take your advice and keep swapping my bard in to level, and I hope he stars pulling his weight! :)

(I still would like to see IQ and LK provide the bard with any benefit, or be swapped out with useful stats like CN or DX.)

wizardz
Posts: 363

Re: Question about INT stat

Post by wizardz » Wed Aug 21, 2013 12:15 am

I am still building my second DC in my current primary party--the configuration I use most frequently.
It will be:
Bard
Bard
Bard
DCM (was Monk) [well currently still a Monk]
DCR (was Rogue)
Arch Mage
Arch Mage
The bards (all over 60th level) all playing Spirit Chant regenerate 18 SP every six seconds. This let's my DC cast Dragon's Fury and my Arch Mages cast Sodar's Wrath on two consecutive combat rounds while grinding in the old boathouse, and still take less than half a minute to be fully charged for the next combat. Against the Creepers and Ancient Creepers I let them cast Wrath of Dragons and Armageddon, which does take a little longer for recovery. (They are usually fully recovered by the end of the "Travel to" walk to the old boathouse. For combat weapon fights I use all 7 with weapons (ranged for the Arch Mages) who occasionally throw heals instead as needed.

Admittedly not a conventional party, but effective for both grinding and exploring.

User avatar
MightyOgre
Posts: 39

Re: Question about INT stat

Post by MightyOgre » Wed Aug 21, 2013 1:09 am

wizardz wrote:I...
The bards (all over 60th level) all playing Spirit Chant regenerate 18 SP every six seconds...
I didn't realize that bard songs stacked. That is an interesting bit of information.

wizardz
Posts: 363

Re: Question about INT stat

Post by wizardz » Wed Aug 21, 2013 1:48 am

You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...

User avatar
MightyOgre
Posts: 39

Question about INT stat

Post by MightyOgre » Wed Aug 21, 2013 6:46 am

wizardz wrote:You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...
OK Wiz. You sold me on bards. Now I see how they can work. Thanks for the insights!

Post Reply