Enter the Tavern, take a seat, order a drink, and get ready for chatter!
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HunterOfEvil
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by HunterOfEvil » Wed Aug 19, 2020 12:51 pm
wizardz wrote: ↑Wed Aug 21, 2013 1:48 am
You can also use a different one on each bard simultaneously...heal, regen SP and attract monsters is a reasonable combo for high level parties...
Waitaminit, a song that
increases encounter rate 
Where do you learn it?
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Visstar
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by Visstar » Wed Aug 19, 2020 2:05 pm
Watertop, in the expansion. You find it as your reward for a VERY difficult encounter. (Hint: pay attention to the rumors you keep hearing that silver helps against certain wolves.)
May the Vishanti guide me through this eldritch maze!
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chrlpolk
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by chrlpolk » Wed Aug 19, 2020 3:30 pm
Wait wait wait... bard songs stack??
Pooooosh! Mind blown!
It was my understanding that only 1 bard song could play at a time. Our adventurers must be something special if they could legit listen to and benefit from 3 different songs playing simultaneously!
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Visstar
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by Visstar » Wed Aug 19, 2020 4:09 pm
New one on me too -- I never even considered having more than one bard in the party!
Just goes to show what a rich experience this game is, and all the inventiveness and experimentation it allows.
May the Vishanti guide me through this eldritch maze!
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icetear
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by icetear » Wed Aug 19, 2020 6:14 pm
just make sure the bpm match

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chrlpolk
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by chrlpolk » Fri Aug 21, 2020 7:21 am
Confirmed! Bard songs do stack. Made a party of 7 bards, sent them to The Tunnels. Took severe damage. Played "Song of Life". After healing started, played "Tune of Illumination". The halls lit up, and the healing continued!
Had three more Bards join in on "Song of Life" and healing became more rapid, while illumination continued.
Only one song actually plays audio-wise, though. After this revelation, I was kind of looking for the next step of all the songs being part of one ultimate symphony... but not in the least disappointed, my mind being blown once today was joyous enough!
Also confirmed, quite by accident, is that emoji's can be used in party members' names.
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Visstar
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by Visstar » Fri Aug 21, 2020 4:22 pm
Are those three of your bards in your avatar, chrlpolk, playing a gig at the tavern?
May the Vishanti guide me through this eldritch maze!
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chrlpolk
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by chrlpolk » Fri Aug 21, 2020 7:53 pm
Visstar wrote: ↑Fri Aug 21, 2020 4:22 pm
Are those three of your bards in your avatar, chrlpolk, playing a gig at the tavern?
Zanzer Tem and his bugbear minions / only real friends. (Anti-hero of the original D&D.) Kinda sad when it's put like that...
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rakenan
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by rakenan » Wed Nov 11, 2020 8:04 pm
I love my Bard, but I can't imagine making my front line entirely of Bards - or even mostly of Bards. My Bard is by a substantial margin the lowest health character in my party, and also the least effective in combat. Having 3 Spirit Chants *IS* an appealing concept, but not at the cost of being nearly helpless against foes who resist magic and critical hits. The Shadow Stalker + Prowlers encounter was miserable enough with only one Bard, having to rely on three of them to ever so slowly chew through that massive pile of magic-immune enemy HP would probably make me rage-quit the game.
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Visstar
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by Visstar » Thu Nov 12, 2020 5:25 pm
I agree with that, but remember wizardz would visit a camp before an encounter like that and swap characters around. Also, consider that you could (in theory) have them using a Silversword and two Singing Swords with silver (or better) runes, and singing three Spirit Chants so your mages can cast Restoration every round and never run out of spell points. It would take a while (days of game time, maybe an hour or two of real time) but you’d get there.
I’m definitely trying this on a future play through.
May the Vishanti guide me through this eldritch maze!