There are several things that in my opinion, need to be addressed. The game mechanics themselves seem to be right on que. All of the rules seem fair, and appear to fall in line with a good playing experience. But I do have some questions/suggestions that perhaps I just don't understand or were put in place because of developer preference. (Nothing wrong with either one of these reasons).
1.) I understand why random encounters are placed, and I also understand why the "set" encounters are placed in certain areas of the maps. What I don't understand is why these encounters occur in scenarios that make no sense. If my level 17 party decides to take a stroll in the forest, why are they forced to fight 1 Asp in order to advance past a certain point? Really? For level 1-4 characters I understand. But level 17? Or 20? Or 50? This to me just wastes time for a higher level parties. You find yourself walking somewhere and get bothered by many set and random encounters that are basically a waste of time. Perhaps there is a way for the program to do a level check of the party and determine whether or not a challenge is required to advance. If I'm level 17 walking outside ruin camp, the program should know that I don't require an encounter with 5 rotten rats or a bear. It's just a waste of everyone's time. The opposing party has no chance.
2.) I also understand why trees and other objects need to be randomly and artistically placed in certain areas. Otherwise, the areas would be boring. What I don't understand is why I have to make out of the way trips around several obstacles to get into a common building or to take a path to a certain destination. In some towns, it seems as if some of the buildings are placed purposely to make navigation more difficult. Savage Crossing for example - to get to the shop, why do I have to take an obscure path to go into the back entrance, go through another building, then to the shop. I mean, if it wasn't for that one tree there, I could just walk through the door. What town would be set up like this? In Annsharbour, I can't just take straight paths where I need to go. Everything is a maze. To get from one side to the other, I have to take these round about ways to get there, and there doesn't seem to be any rhyme or reason to it other than to annoy the player. Some areas require defeating an enemy or solving a puzzle first which is understandable. However, this is usually not the case. I appreciate the creativity in this, but I think it is overused. This begins at the beginning of the game.
3.) I understand the reality of not having everything you need in every town. However, I think review boards and banks should be placed in all towns. Forcing a player to walk all the way to another town to advance a level or make a deposit/withdrawal is frustrating at best. It doesn't add any challenge or add to the storyline at all to make players walk all over Tarnak to do menial tasks. At least create a challenge to make the things eventually become available. (Fend off an offending monster or band of enemies).
4.) Why are arrows such a rare thing to find? Most shops don't even carry them!
5.) Item drops should be more frequent. From what I can tell, the number of items available seems to be fair, but rarely anything is found. And when items are found, they don't seem to always be level appropriate. Perhaps this becomes more frequent later in the game or I'm just unlucky. I do like how items can be enhanced with certain other items.
6.) I think the bard song "Traveller's Ditty" needs to be redesigned. This is, by far, the most powerful song in the game. With this song, one can advance almost all the way to the end of a dungeon/quest without having to fight anything. The set encounters and final encounter must still be faced, but this encourages players to try advancing too quickly and it may be easy to become frustrated without understanding why. The enemies placed in certain areas have to be fought for a while before advancing high enough to complete a given quest. I now use this song when going through areas that I've already completed to speed up encounters. (See number 1)
My mentioned comments are a very small part of the game, but play a large role in the overall experience. But I would like to thank Mario for the time and effort in creating this game. Thank you, thank you! Please make another
