Warrior vs Paladin?

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Visstar
Posts: 414
Location: Loch Caetar

Re: Warrior vs Paladin?

Post by Visstar » Sun Aug 09, 2020 4:16 pm

It took me a while to figure this out, but my ideal party as described elsewhere had warrior (becomes D.C. with Silversword). I figured a hunter would be just as good.

In fact, I found my ideal party had a D.C. with the Staff of Storms. With its range, the DC can stay out of melee, adopt the Offense stance, and do 20,000+ damage per round with multiple attacks. That's the best reason I know to take a warrior over a hunter.

The Silversword then goes to the monk, giving that character multiple critical hits per round.

BTW, re. Critical hits: there are many monsters later in the game that can't be critically hit, making the hunter a spare part. Against those monsters, the monk should switch back to knuckledusters.
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 138

Re: Warrior vs Paladin?

Post by chrlpolk » Mon Aug 10, 2020 4:01 pm

I meant powergaming pre-expansion, as it appears the OP probably doesn't have it. (If you're reading this, you should get it! It's not much and the extra content is well worth it.) At the grind points, when I would "further foe" it was helpful to have the hunter (and hidden rogue) take one out from a distance. It was particularly satisfying to have my ranged hunter take out a spellcaster before they got into casting range!

I admit, the only reason I chose the hunter for DC was because his skill was the one I could afford to lose. What really made my party feel "powergamy" was the three casters. By the end of the original content, with the help of the Bard, I never ran out of SP - unless I was grinding Ridge Fault, and even that took forever to go through them all! Every battle was a combination of "Further Foe" and the strongest group attack spell with the Hunter and Rogue range-attacking, Bard using horns, and Paladin defending. By the time I could stand toe-to-toe with the Ridge Fault baddies,
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my Paladin had the Stone Sword and became essentially a melee hunter.

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Visstar
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Location: Loch Caetar

Re: Warrior vs Paladin?

Post by Visstar » Mon Aug 10, 2020 4:46 pm

Fair enough, and I agree that in the original scenario, a hunter is superior in most ways to a warrior. One of these days, I'll play through the whole game with a hunter just to say I did it.

Question: if you have three casters, your hunter must have been in one of the melee spots. Did that create any problems?
Last edited by Visstar on Mon Aug 10, 2020 5:28 pm, edited 1 time in total.
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 138

Re: Warrior vs Paladin?

Post by chrlpolk » Mon Aug 10, 2020 5:18 pm

No problems at all! The Hunter's armor choices are about like the Bard's. I kept the Hunter in 2nd position. After the transition, I moved the DC down to 4th, it felt like he should be with the 3 gnome casters (Yes, I went all out with the powergamy spamming).

Armor is important but I found the most important thing for AC late game is just to spam that DEX on level-ups! Everything else stops at 18 or 25 (as class requirements necessitate) - except for Luck for my three casters, which I stopped at 30 because I never did get a definitive answer as to whether it, too, maxes out at 24!

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Visstar
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Location: Loch Caetar

Re: Warrior vs Paladin?

Post by Visstar » Mon Aug 10, 2020 5:30 pm

I always went with Dex and Con until I couldn't anymore, then went with STR (for melee) or INT (for casters).
May the Vishanti guide me through this eldritch maze!

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chrlpolk
Posts: 138

Re: Warrior vs Paladin?

Post by chrlpolk » Mon Aug 10, 2020 5:50 pm

On a "modern" game setting, on creation I would max out Con and Dex (for casters, including Pally, Con and Int, then Dex), and the rest on whatever the prime stats are, in order to get closer to the levelup limits. On level ups I would do Constitution first (Int for Casters, excluding Pally), then Dex, then whatever was required further. Once everything opened up, Dex all the way! I don't even bother taking Con to 24 because by that point in the game extra HP don't matter, either the enemy will stomp you or you'll stomp it.

I'd sure like to have an answer to the Luck stat's usefulness after 24, though, if any certain game creator is reading this...

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icetear
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Re: Warrior vs Paladin?

Post by icetear » Tue Aug 11, 2020 3:58 pm

subtle ;-)

Luck...

- = % chance for double damage upon hitting
- increases the chance that a chest trap does not fire
- increases the chance for successful saving throws
- increases the chance that trap damage is mitigated by 50%
- increases the chance that spell damage is mitigated by 50%

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Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
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chrlpolk
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Re: Warrior vs Paladin?

Post by chrlpolk » Sat Aug 15, 2020 5:28 pm

icetear wrote:
Tue Aug 11, 2020 3:58 pm
subtle ;-)

Luck...
Touché!

Do the benefits continue to build past 24 or does it have the +10 benefit max like other ability scores?

HunterOfEvil
Posts: 13

Re: Warrior vs Paladin?

Post by HunterOfEvil » Sat Aug 15, 2020 7:00 pm

chrlpolk wrote:
Sat Aug 15, 2020 5:28 pm

Do the benefits continue to build past 24 or does it have the +10 benefit max like other ability scores?
I think it maxes out at 24 or 25 for cn and iq, but DX-related initiative, death threshold and LK benefits DOES continue to improve beyond. (For death threshold, if your health is <= your negative CN, you die)
chrlpolk wrote:
Mon Aug 10, 2020 4:01 pm
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my Paladin had the Stone Sword and became essentially a melee hunter.
I did that as well. TBH, only my paladin could equip it, since I no longer bring in Warriors.
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I was a bit disturbed when I saw that the Stonesword does ‘0d0’ damage, but it doesn’t matter since it petrifies whatever it hits.

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icetear
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Re: Warrior vs Paladin?

Post by icetear » Sat Aug 15, 2020 8:05 pm

chrlpolk wrote:
Sat Aug 15, 2020 5:28 pm
icetear wrote:
Tue Aug 11, 2020 3:58 pm
subtle ;-)

Luck...
Touché!

Do the benefits continue to build past 24 or does it have the +10 benefit max like other ability scores?
For saving throws / mitigating damage, the bonus (Luck - 14) is taken.
For doubling the damage and chance of finding loot, the "raw" Luck value of a member / sum of the whole party is used, not the bonus.

kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword

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