Warrior vs Paladin?
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- Posts: 8
Warrior vs Paladin?
What does the warrior do that the Paladin can not?
I’m brand new to this game and I’m trying to plan out my “perfect” party. I’m trying to see what each class does.
Since both of these fit the “up front tank/muscle” role, I’m wondering what each’s Strengths and weaknesses are.
Thank you.
I’m brand new to this game and I’m trying to plan out my “perfect” party. I’m trying to see what each class does.
Since both of these fit the “up front tank/muscle” role, I’m wondering what each’s Strengths and weaknesses are.
Thank you.
Re: Warrior vs Paladin?
They are almost identical at first. As they progress, each will develop differently.
The Paladin, as you probably know, offers some spells, including one that will improve your entire party's armor class and THAC0. Those benefits get better each time the Paladin goes up 5 levels. Very useful.
The fighter has no spells, and is strictly a brawler. However, his or her brawling ability gets better faster and my recollection is that they can use more armor and weapons. But there isn't a huge advantage.
My party usually has both a paladin and a warrior, along with a bard, a rogue, a monk, and two magic users. Others swear by the hunter and drop the warrior. Still others go magic heavy and use three magic users. You can also go with just 6 (or even 5) characters. Each has advantages and disadvantages.
The Paladin, as you probably know, offers some spells, including one that will improve your entire party's armor class and THAC0. Those benefits get better each time the Paladin goes up 5 levels. Very useful.
The fighter has no spells, and is strictly a brawler. However, his or her brawling ability gets better faster and my recollection is that they can use more armor and weapons. But there isn't a huge advantage.
My party usually has both a paladin and a warrior, along with a bard, a rogue, a monk, and two magic users. Others swear by the hunter and drop the warrior. Still others go magic heavy and use three magic users. You can also go with just 6 (or even 5) characters. Each has advantages and disadvantages.
May the Vishanti guide me through this eldritch maze!
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- Posts: 8
Re: Warrior vs Paladin?
Thank you for your clear answer.
I also see that there are more classes in the guide book than are available for me to choose at the beginning.
Is this a lot like the old Bards Tale games where characters can change classes as they advance?
I also see that there are more classes in the guide book than are available for me to choose at the beginning.
Is this a lot like the old Bards Tale games where characters can change classes as they advance?
Re: Warrior vs Paladin?
Yes, exactly! Your mages will advance from Magician to Conjurer (or vice versa), then Sorcerer to Wizard (or vice versa) and finally Archmage. You have to progress to at least level 13 to advance to the next class.
There is also Dragoncaller, which is available only if you buy the expansion and only after you have finished the original game. Magic users cannot become Dragoncallers. The expansion also includes alchemy, but that is a skill anyone can learn.
There is also Dragoncaller, which is available only if you buy the expansion and only after you have finished the original game. Magic users cannot become Dragoncallers. The expansion also includes alchemy, but that is a skill anyone can learn.
May the Vishanti guide me through this eldritch maze!
Re: Warrior vs Paladin?
P.S. the crunchy frog was much better than the spring surprise! 

May the Vishanti guide me through this eldritch maze!
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- Posts: 8
Re: Warrior vs Paladin?
How do I know if I have the expansion or not? I bought this app years ago and never actually played it.Visstar wrote: ↑Fri Sep 06, 2019 8:51 pmYes, exactly! Your mages will advance from Magician to Conjurer (or vice versa), then Sorcerer to Wizard (or vice versa) and finally Archmage. You have to progress to at least level 13 to advance to the next class.
There is also Dragoncaller, which is available only if you buy the expansion and only after you have finished the original game. Magic users cannot become Dragoncallers. The expansion also includes alchemy, but that is a skill anyone can learn.
Re: Warrior vs Paladin?
On your settings screen , a "+" will be displayed next to the version number IF you have the expansion (enabled).
e.g.
Silversword Modern (2.73+) Settings
kind regards
Mario
e.g.
Silversword Modern (2.73+) Settings
kind regards
Mario
Silversword - the CRPG for iPhone+iPad now on the AppStore!
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword
Please visit us on http://www.silversword-rpg.com
iTunes Link: http://itunes.com/apps/silversword
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- Posts: 16
Re: Warrior vs Paladin?
Those spells also last until magically dispelled or until you go to a camp.Visstar wrote: ↑Fri Sep 06, 2019 6:15 pmThey are almost identical at first. As they progress, each will develop differently.
The Paladin, as you probably know, offers some spells, including one that will improve your entire party's armor class and THAC0. Those benefits get better each time the Paladin goes up 5 levels. Very useful.
But after they cast buffs, they just kinda exist. They do decent single-target damage and tank hits, but that’s about it. Yeah they have Sodar’s recall, but it :
A) costs a metric ton of SP and
B) is made redundant by Wizard’s Beyond death spell (18 base SP cost out of perhaps several hundreds).
As for the Warrior, it deals huge damage, but if you use a high-ish (20+ lv and 25 dx) ranged hunter, you can IK whatever you target with 99% crit rate. If you’re looking for single killers, pick the hunter. Warrior is a tank, but a well-built Hunter has almost as good AC and hitpoints and take out any threats at any range (unless in early play).
In other words the Paladin is good for improving your combat stats, and the Warrior does high damage, but what if you encounter hp sponges? It falls off HARD in favor of the crit-oriented Hunter, because crits does not care about hp sponges.
So yeah, pick a pally for those perma-buffs, because perma-buffing is great in that you don’t have to recast regularly, and finish stragglers. Take warriors for earlygame, but as soon as you have sufficient levels, start grinding Hunters and drop the warriors.
I hope that helps. One last thing, all I said is based on my playing experience, so I *might* be wrong in some cases. If so, do not hesitate to correct me.
H.O.E.
Re: Warrior vs Paladin?
As Visstar alluded, don't think of them as two variants of the same class, think of them as separate unique classes. You can legit have a party with neither! You can have both, if it suits your style!
The Warrior will gain multiple attacks faster, and towards endgame you will find armor and weapons that only the Warrior can use. They can become Dragoncallers.
Personally, I find the Paladin's spells useful for two reasons. The buffs persist (until you visit an inn). Saves your magic users' spellpoints! There is a very useful Pally spell late game that stops random encounters. Secondly, you don't need to worry about the Paladin's INT score (until the game forces you to) as you will have more than enough to cast all the buffs and have some left for healing by endgame - and even more so if you have a bard! Paladins cannot become Dragoncallers.
As pointed out, the benefits of the Warrior tend to fall off towards endgame. Actually, by the first major grinding point, they stop being useful as it really requires that you keep a distance! Most of us tend to rely on "Further Foe" for midgame grinding, and at that point a ranged hunter or rogue (critical hits) or a bard (horns) are more beneficial than the Warrior.
But, as you'll see sprinkled throughout the walkthroughs and guides - YMMV.
I've played various configurations. So far the most power-gamy setup I've played seems to be Paladin, Hunter (becomes DC), Bard, Rogue, and 3 casters. I'm slowly working on a playthrough to give the Monk another look but that class has befallen the same fate as the Warrior, as ATM I'm trying to keep a distance!
The Warrior will gain multiple attacks faster, and towards endgame you will find armor and weapons that only the Warrior can use. They can become Dragoncallers.
Personally, I find the Paladin's spells useful for two reasons. The buffs persist (until you visit an inn). Saves your magic users' spellpoints! There is a very useful Pally spell late game that stops random encounters. Secondly, you don't need to worry about the Paladin's INT score (until the game forces you to) as you will have more than enough to cast all the buffs and have some left for healing by endgame - and even more so if you have a bard! Paladins cannot become Dragoncallers.
As pointed out, the benefits of the Warrior tend to fall off towards endgame. Actually, by the first major grinding point, they stop being useful as it really requires that you keep a distance! Most of us tend to rely on "Further Foe" for midgame grinding, and at that point a ranged hunter or rogue (critical hits) or a bard (horns) are more beneficial than the Warrior.
But, as you'll see sprinkled throughout the walkthroughs and guides - YMMV.
I've played various configurations. So far the most power-gamy setup I've played seems to be Paladin, Hunter (becomes DC), Bard, Rogue, and 3 casters. I'm slowly working on a playthrough to give the Monk another look but that class has befallen the same fate as the Warrior, as ATM I'm trying to keep a distance!