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Re: Sorcerer, iOS Wizardry Clone

Posted: Sun Jan 19, 2020 10:23 pm
by Visstar
Totally agree, there was a big learning curve, then you mastered it and it was fun for a while, then it got old fairly quickly and I finished just to finish it.

Finally trying Sorcerer 2, and it’s tougher than #1. I quickly realized my party of five couldn’t do it, so I added a Bishop, trying to build him up, but he kept dying, so I tried something I’d never done before, convert a character to another class.

I took a Level 15 or so Priest from #1 and changed him to a Bishop. It ruined all his stats, but he kept his 90+ hit points, and to my surprise kept Level 7 priest spells. This is a huge plus, since my original priest is in the 3rd melee slot. Having someone in the back able to case Cure Poison, Cure Paralysis, Refresh, and Apocalypse should make the party viable. At Level 1 he had terrible stats and couldn’t identify anything, but it was fairly quick getting him to Level 9 and he’s identifying things reasonably well now.

Re: Sorcerer, iOS Wizardry Clone

Posted: Wed Jan 22, 2020 5:25 am
by chrlpolk
Class changing can bring a lot of great options! Cross training is where it's at. The way it works is you keep 1 use/level for each spell you've learned in that level (and you keep all spells you've learned). Your stats go to the base minimum and your experience to 0, but you will quickly catch them back up. So you can change a Priest to a Knight and have a Knight that starts out with charges of high level Priest spells (and gain more from level-ups), or change a Wizard to Knight for a Knight that can eventually cast both sides.

I found it useful to have multiple characters learn Refresh (heals full HP and cures status). So every class usually spends time as a Priest (meaning they cannot be Neutral alignment).

On that note, there is no reason to ever choose neutral alignment! All it does is block your options. There was a catch in one Wizardry game where levels were alignment-restricted, forcing you to use alternate parties to get through those levels, but the clone series doesn't use that.

Later in the series, I stopped creating Fighters. By the time Priests become significantly limited in armor selection compared to Fighters, you're about ready to change them to a Knight anyway. A Priest with a good strength and a mace hits almost as hard as a fighter with a sword, has almost as good HP gains at level-up, and you learn spells along the way!

Because the first 13 levels are a breeze (once you find a good farming spot on a lower level), you should make an Elf priest, change to Wizard, then finally to Bishop. This way, the Bishop has a full line of Priest spells (Bishops learn Priest spells slower than they do Wizard spells) and a good head start on the Wizard spells.

Finally, the ninja! Most times I just use a Hobbit thief, try to even out the ability scores on creation and save scum the level-ups to ensure the transition by level 13 (sooner, if at all possible!) Because the Ninja has a nice critical hit ability, you want him attacking every turn, so no need for magic. You COULD turn a Priest into a Ninja and have one more character to use Refresh, but I didn't find it necessary, especially since a thief is useful from the beginning for opening trapped chests.

And of course, the other tricks from before. Every time you return to town, do a system backup, and if you're not happy with a level up when you rest, restore the backup! If a battle isn't going your way, exit the app and restart it. When you cast the map spell, instead of closing the map, close the app - you will save that spell charge. Same with pit traps, instead of closing the message that tells you, close the app. I believe in this title that also works in teleporting into rock (although later games in the series fixes that one, and you'll have to restore from backup in that case). The game "auto-saves" after every fight or after every out-of-battle spell cast. Spell effects that affect the entire party (light, armor, etc.) vanish on reload, so other than looking for secret doors (light is needed) I didn't use them outside of battle.

Alright that's enough! I only intended to write a little something on the benefits of class changing. As you can tell, I grew highly infatuated with this series, poor translations and all!

Re: Sorcerer, iOS Wizardry Clone

Posted: Wed Feb 05, 2020 8:42 pm
by Visstar
I'm 95% through Sorcerer 2 and the stupid bug that usually gives a character just one hit point on leveling up is driving me crazy!! :evil:

I'm restoring from backup and trying again but I've gotten 1 HP something like 20 times in a row! Grrr!!!!

Re: Sorcerer, iOS Wizardry Clone

Posted: Fri Feb 07, 2020 2:24 am
by chrlpolk
The way hitpoint gains work is that every class has a set parameter per level. (Like in D&D, fighters get 1d10 per level, so a level 5 fighter has 5-50 hitpoints.)

At each level-up, the game re-rolls all hitdice (and adds Constitution bonus/level according to your new Constitution score). If the result is higher than the character's current hitpoints, the character gets that gain; if it is lower, the character gets 1 hp.

Getting a big HP gain doesn't actually boost you for the entire game, nor does getting a small gain hinder you for the entire game. Ditto with Constitution bonuses.

The game will continue to completely re-roll all hitdice for your class and level when you level up, so if you get a lousy gain this level, you're more likely to a get better one coming up - and vice versa. There is really no need to save-scum for hitpoints unless you just want them now and don't want to wait for averages.

NOW. Class changing. You keep your current hitpoints from your previous class, right? The game re-rolls the hitpoints for your current class/level and naturally the result is lower than your current HP's. So if you switch classes, particularly from a high HP class to a low one, you can expect +1 gains for a while.

Re: Sorcerer, iOS Wizardry Clone

Posted: Fri Feb 14, 2020 12:47 am
by chrlpolk
Visstar wrote:
Wed Feb 05, 2020 8:42 pm
I'm 95% through Sorcerer 2
When you finish 2 and start on 4, let me know what you think of the (albeit few) new Quality of Life features. For me, it completely made me rethink my party makeup. Plus, I kept a notepad for conversation keywords, which I hadn't done for a game in about 20 years!

(And again, don't feel bad about skipping 3, it's complete rubbish, and that's coming from someone obsessed with this series!)

Re: Sorcerer, iOS Wizardry Clone

Posted: Sat Feb 15, 2020 12:26 am
by Visstar
Thanks for the hit point explanation. I never knew Wizardry did that! I still felt like my Samurai got cheated on HP based on his 18 constitution, but I stopped worrying about it and finished off Zod-I-ac. (I spent a while having the samurai wander around alone till he picked up the 200k or so XP he needed to get Teleport and Nuclear first, then he teleported down to 6 and finished the job.)

I thought the end was anticlimactic and by the time he finished, the 250,000 XP weren’t needed, and the chevron turned out to be pointless as well, since it wasn’t needed to move on. (Plus, aa a mage, he had no “Identify Monster” spell, so I didn’t even know I was fighting Zod-I-ac till he was dead!)

Anyway, I’m on to 4 and several of my characters had either died or underperformed, so I replaced 3 of them. I made them all lawful so this time they can become priests or Bishops.

The maze is a lot trickier than 1 or 2! I’m stuck with no way down to the basement right now and the only was I know it exists is by stepping on a square on *LEVEL 1* that teleported me without warning to certain death on Level 6. (Icetear was never that mean!) And the warlord’s secretary is completely ignoring me right now, so I’m farming the roof, killing ghosts till I save up the 25,000 he wants for the figurine. Maybe that unlocks something.

Onward and downward!

Re: Sorcerer, iOS Wizardry Clone

Posted: Sat Feb 15, 2020 3:19 am
by chrlpolk
Visstar wrote:
Sat Feb 15, 2020 12:26 am
Thanks for the hit point explanation. I never knew Wizardry did that!
There was a document (called something like the "Wizisystem") that was like Silversword's compendium, where it gave in-depth analysis of game mechanics.
Visstar wrote:
Sat Feb 15, 2020 12:26 am
I still felt like my Samurai got cheated on HP based on his 18 constitution, but I stopped worrying about it and finished off Zod-I-ac.
You're not wrong! The Samurai is on the Priest hitdice table (d8 rather than the fighter's d10).

Fighter, Lord = d10
Priest, Samurai = d8
Thief, Ninja, Bishop = d6
Mage = d4

So by level 10, that 2hp difference between your Samurai and Fighter/Lord becomes 20 max hp difference...
Visstar wrote:
Sat Feb 15, 2020 12:26 am
The maze is a lot trickier than 1 or 2!
There are a lot more secret doors, and places where you have to get an item from an NPC to continue on.
Visstar wrote:
Sat Feb 15, 2020 12:26 am
I’m stuck with no way down to the basement right now and the only was I know it exists is by stepping on a square on *LEVEL 1* that teleported me without warning to certain death on Level 6. (Icetear was never that mean!)
Keep looking for secret doors! The semi-frustrating thing is that I can SAY that their locations are somewhat obvious, but you won't realize that until you find it. Then you look at the map and think, "Well, that was a pretty obvious spot for a secret door!"

In one corner of the Level 6 room there is another teleporter. Also, you will come to eventually appreciate that Level 6 warp!
Visstar wrote:
Sat Feb 15, 2020 12:26 am
And the warlord’s secretary is completely ignoring me right now, so I’m farming the roof, killing ghosts till I save up the 25,000 he wants for the figurine. Maybe that unlocks something.

Onward and downward!
That rascal! If you've offended an NPC you can usually select the option to cast a Charm spell. It may take several castings before they'll talk to you again. While we're on that topic, NEVER pick a fight with an NPC, they won't come back and you need them! I know that the option is there but in most cases it means you cannot finish the game. Now THAT's mean spirited!

If you steal and get caught, they usually want to fight, so use the reset trick. But none of them have anything worth the risk that you won't eventually find adventuring.

Every item obtained from an NPC is used somewhere in the game. There will come a point where you leave sevreral items with a "home" character because you don't need them at the moment, but you want to keep them to return to NPC's to test new keywords.

If you accidentally drop or lose a key item (note: if it's not equipped, certain enemies can steal it!) you can return to the location you got it from and obtain it again. Sometimes that's a pain in the butt so I just used the reset trick when it said something was stolen.

If I remember right, on the warlord's secretary's level
Spoiler
Show
there are secret doors in the squares at the bottom.

Re: Sorcerer, iOS Wizardry Clone

Posted: Tue Feb 18, 2020 12:24 am
by Visstar
I charmed Ascot and he started talking again, but I couldn’t get anything useful out of him. I bought the Holy Talisman off him and can’t see that it does anything but reduce your piety, pretty much the opposite of what you’d expect a holy talisman to do! I may have gotten ripped off.

Still no way into the dungeons but I’ll try searching again with the help of the talisman. Searching for secret doors is really boring! Some of them are in obvious places (which is how I found Ascot) but I’ve searched all the obvious places and most of the non-obvious ones as well with no luck....

Re: Sorcerer, iOS Wizardry Clone

Posted: Tue Feb 18, 2020 6:09 am
by chrlpolk
Visstar wrote:
Tue Feb 18, 2020 12:24 am
I charmed Ascot and he started talking again, but I couldn’t get anything useful out of him. I bought the Holy Talisman off him and can’t see that it does anything but reduce your piety, pretty much the opposite of what you’d expect a holy talisman to do! I may have gotten ripped off.
The talisman comes into play later. Either hold onto it, or give it to a "home" character until it's needed.

Directions to lower floor:
Spoiler
Show
From town, enter dungeon. Head EAST until message, then NORTH through 1 door. WEST through another door. Door SOUTH is locked - either use a thief or have a wizard cast level 2 "Knock". Go through that door, then 1 space WEST (N5 E7). Search for a hidden object.

Re: Sorcerer, iOS Wizardry Clone

Posted: Wed Feb 19, 2020 12:49 am
by Visstar
Thanks. I was in that room and thought it was just an old storage room and moved on. I discovered it long before I realized you were expected to camp and search pretty much everywhere you go. That and the inability to make notes on the map make the game frustrating.