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It's not impossible. Just tricky. It's not just Silver or higher runes. It's that + the right damage weapons paired to the right character + some indirect spells from AMs and the right combo of characters which *surprise* consisted of a Monk.
The Stalker Hunting Party:
At sub level 35, plan your party carefully. Have at least a Paladin, Monk, Bard and 2 x AM. All strikers must have at min Silver Runed weapons. Finish it out with 2 x Warriors if you can. The second warrior doesn't have to be too high a level, just high enough to hit, and deal at least the equivalent of the Paladin in damage. Sitck the Bard at slot 5. Front load all your high damage folks.
Paladin
The Paladin carried the party to the Stalker with full HP and SP intact and can deal damage in his own right. Then, Sodars Blessing + Sodar's Shield at level 35 = +7 bonus each. Dump the Stone Blade. If you can afford to Silver Rune the Fiery Avenger of Forgus, the damage bonanza would be obvious. Otherwise, the next best high damage weapon you have.
Monk
A properly developed Monk was invaluble. She killed 3 Prowlers for every 5 that my party knocked out, including the Stalker. My Monk was doubling my Warrior's (equiped with Silversword) average damage, and at peak 4 x Warrior's damage. Wish I had two monks instead (TWO MONKS???) But the overall damage to HP tradoff makes 2 warriors a better balance.
AMs
Casting Farther Foe was not necessary.The closer, the better (so no bows, yeah?) AMs have the deepest toolbox in the party. Don't just think direct brute force frontal attack spells is the be all to end all. What spells here can help the party? Plenty. Old school grizzled veterans will use the term "buffs". Harmonics keep the gas tank deep, but since I was no longer using expensive brute force spells, I didn't need to use any.
Bard
Absolutely necessary. Take one along. Tell him to sit tight and look pretty.
Also think, if you can't hit crits, then the crit makers sit this one out, no? Not saying the Hunter and Thief were useless, but the Monk kept the fight short (and the AMs SP reserves managable.) Damage dealers wanted here, not crit dealers.
The Stalker Hunting Party:
At sub level 35, plan your party carefully. Have at least a Paladin, Monk, Bard and 2 x AM. All strikers must have at min Silver Runed weapons. Finish it out with 2 x Warriors if you can. The second warrior doesn't have to be too high a level, just high enough to hit, and deal at least the equivalent of the Paladin in damage. Sitck the Bard at slot 5. Front load all your high damage folks.
Paladin
The Paladin carried the party to the Stalker with full HP and SP intact and can deal damage in his own right. Then, Sodars Blessing + Sodar's Shield at level 35 = +7 bonus each. Dump the Stone Blade. If you can afford to Silver Rune the Fiery Avenger of Forgus, the damage bonanza would be obvious. Otherwise, the next best high damage weapon you have.
Monk
A properly developed Monk was invaluble. She killed 3 Prowlers for every 5 that my party knocked out, including the Stalker. My Monk was doubling my Warrior's (equiped with Silversword) average damage, and at peak 4 x Warrior's damage. Wish I had two monks instead (TWO MONKS???) But the overall damage to HP tradoff makes 2 warriors a better balance.
AMs
Casting Farther Foe was not necessary.The closer, the better (so no bows, yeah?) AMs have the deepest toolbox in the party. Don't just think direct brute force frontal attack spells is the be all to end all. What spells here can help the party? Plenty. Old school grizzled veterans will use the term "buffs". Harmonics keep the gas tank deep, but since I was no longer using expensive brute force spells, I didn't need to use any.
Bard
Absolutely necessary. Take one along. Tell him to sit tight and look pretty.
Also think, if you can't hit crits, then the crit makers sit this one out, no? Not saying the Hunter and Thief were useless, but the Monk kept the fight short (and the AMs SP reserves managable.) Damage dealers wanted here, not crit dealers.