The Rogue - Intro Guide

Here you will find player contributed guides and help topics.
femaiden
Posts: 27

Re: The Rogue - Intro Guide

Post by femaiden » Sun Nov 09, 2014 7:45 am

so now...is 99% the maximum for all skills? i mean, i have come across things that even with 99% skill, i fail at.
i have a level 31 character with 99% identify and she is a highman getting +30% to identify and i'm finding loot that she still can't identify.

so that that mean there are just some items that are impossible to ever identify unless you go to the store and pay in gold?
does the +30% stack onto to the 99% to make 129%?

i noticed i made a hobbit rogue and at one point, it had 109% open locks but i was finding chests in inferno that she couldn't pick. the last tumbler always stayed red. i had to use a dietrich to pick the lock.(i just ended up using trap zap on every chest making the rogue pretty useless in the inferno).

wizardz
Posts: 363

Re: The Rogue - Intro Guide

Post by wizardz » Sun Nov 09, 2014 6:09 pm

If you use a lock pick
Spoiler
Show
it will remove a pesky all red tumbler.

femaiden
Posts: 27

Re: The Rogue - Intro Guide

Post by femaiden » Tue Nov 11, 2014 7:33 am

wizardz wrote:If you use a lock pick
Spoiler
Show
it will remove a pesky all red tumbler.
yeah, i know that...what i was asking, is that the only way to open the later chests? since even with 109% its still not enough?

in fact..regarding my earlier post, it seems that the rogue is more of a liability in the inferno since it's hp is so low, you waste a butt ton more healing trying to keep the rogue alive and its pointless to take the rogue along for lockpicking since all the chests can be trap zapped and its pointless to take the rogue for their perception, since all the secrets are still invisible so the rogue is utterly useless once you reach inferno.

wizardz
Posts: 363

Re: The Rogue - Intro Guide

Post by wizardz » Wed Nov 12, 2014 12:57 am

However as a Master Thief Dragon Caster in the sequel, the rogue becomes awesome...

And yes, apparently there are some chests that are impossible to pick at any level...

User avatar
Visstar
Posts: 396
Location: Loch Caetar

Re: The Rogue - Intro Guide

Post by Visstar » Tue Jun 04, 2019 6:25 pm

It's cheating a bit, but -- well, it's actually cheating period, so I'll make it a spoiler.
Spoiler
Show

To get your rogue to open 10 lock chests easily and hide automatically before combat begins, buy him or her the "Master Thief" skill. When the guild master sends you to Karilan Andur and you pass the waterfall in the Lost Forest, you can make a side trip to Watertop -- if you have already purchased the expansion and have 10 rubies! -- and buy this skill. From then on, all your hiding and lock picking gains you experience. Each 100 points of experience gains you 1% on your Master Thief skill.

Hide over and over again throughout combat and open a lot of chests -- Horon's Sanctuary Is a great place to do this -- until you have accumulated about 12-1300 points, then go back to Watertop to "level up." You'll be amazed at how much more useful your rogue is in Inferno.

As for the advice to avoid ranged weapons due to their lack of critical hit capabilities, this must be from an old version of the game, because now a hidden rogue can critically hit with any bow, and the odds improve dramatically with the Dragonbone Bow, which can be found
Spoiler
Show

discarded in a junk pile on the Ridge Fault, 7 squares east and 4 squares south of the entrance.
May the Vishanti guide me through this eldritch maze!

Solmage
Posts: 1

Re: The Rogue - Intro Guide

Post by Solmage » Mon Oct 19, 2020 11:01 am

Visstar wrote:
Tue Jun 04, 2019 6:25 pm

As for the advice to avoid ranged weapons due to their lack of critical hit capabilities, this must be from an old version of the game, because now a hidden rogue can critically hit with any bow, and the odds improve dramatically with the Dragonbone Bow, which can be found
Spoiler
Show

discarded in a junk pile on the Ridge Fault, 7 squares east and 4 squares south of the entrance.
I think it should be added that in spite what the guide says, humans can’t be rogues in the current version of the game (2.75, no expansion bought, yet) - could be also a change that happened as the game evolved?

It’s a pity that no good ‘ranged’ races like humans (add the + to dex) or elves can be rogues. Does anyone have experience with ranged rogues? Should one simply not bother and go with melee, specially if one already has a hunter?

User avatar
chrlpolk
Posts: 129

Re: The Rogue - Intro Guide

Post by chrlpolk » Fri Oct 23, 2020 1:56 am

Solmage wrote:
Mon Oct 19, 2020 11:01 am
I think it should be added that in spite what the guide says, humans can’t be rogues in the current version of the game (2.75, no expansion bought, yet) - could be also a change that happened as the game evolved?

It’s a pity that no good ‘ranged’ races like humans (add the + to dex) or elves can be rogues. Does anyone have experience with ranged rogues? Should one simply not bother and go with melee, specially if one already has a hunter?
I'm not sure if humans were able to become rogues before, maybe Veerwing was thinking high-man and that got confused for human? As pointed out in the earlier comments, barbarians also can't be rogues, so maybe there have been changes...

My current playthrough has a back-row rogue, and the ranged weapons are working splendidly! Crits as much as the Hunter (although there does have to be a round of successful hiding), and the additional range from hiding adds to ranged weapons, too - great for picking off those casters before they get within their spell range!

Post Reply